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Listen to the full Gamehole Con Panel from WotC's Mearls, Perkins, and Crawford
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<blockquote data-quote="Dire Bare" data-source="post: 7703755" data-attributes="member: 18182"><p>Name one modern tabletop game company that is producing different game lines at the pace that TSR did in the "golden years" but today, right now. None. Despite ebooks, print-on-demand, and crowd-funding.</p><p></p><p>It's easy to armchair quarterback and to accuse WotC of "leaving money on the table" and such, but their current releases are working VERY well for them. Pushing up the release schedule to anywhere close to 2E days, or even 3E days, isn't going to increase profit and will decrease quality.</p><p></p><p>In TSR and WotC's huge D&D back catalog, there are some classic, beautiful products . . . but there are a LOT of stinkers as well. Many, many sub-par releases in all of those "classic" settings. I don't want to go back to those days.</p><p></p><p>I personally think that WotC could pick up the pace with product releases and even take advantage of some of the resources you mention, at least to a small degree . . . . but then again, it's no skin off my back if I'm wrong. The D&D team is severely scaled back and simply cannot produce the level of output you're suggesting here, even if they threw quality to the winds. If they opened up licences on some of those older product lines, they would have trouble managing the quality (the 3E licensed Ravenloft and Dragonlance product lines were, IMO, all over the place in quality).</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7703755, member: 18182"] Name one modern tabletop game company that is producing different game lines at the pace that TSR did in the "golden years" but today, right now. None. Despite ebooks, print-on-demand, and crowd-funding. It's easy to armchair quarterback and to accuse WotC of "leaving money on the table" and such, but their current releases are working VERY well for them. Pushing up the release schedule to anywhere close to 2E days, or even 3E days, isn't going to increase profit and will decrease quality. In TSR and WotC's huge D&D back catalog, there are some classic, beautiful products . . . but there are a LOT of stinkers as well. Many, many sub-par releases in all of those "classic" settings. I don't want to go back to those days. I personally think that WotC could pick up the pace with product releases and even take advantage of some of the resources you mention, at least to a small degree . . . . but then again, it's no skin off my back if I'm wrong. The D&D team is severely scaled back and simply cannot produce the level of output you're suggesting here, even if they threw quality to the winds. If they opened up licences on some of those older product lines, they would have trouble managing the quality (the 3E licensed Ravenloft and Dragonlance product lines were, IMO, all over the place in quality). [/QUOTE]
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Listen to the full Gamehole Con Panel from WotC's Mearls, Perkins, and Crawford
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