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Lists n' Options n' more Lists: A suggested 5e
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<blockquote data-quote="steeldragons" data-source="post: 5818117" data-attributes="member: 92511"><p>Introduction of the "Advenuters Set"</p><p>levels 1-5</p><p></p><p>Abilities:</p><p>Str, Dex, Con, Int, Wis, Cha (everyone agrees about those, right?)</p><p>- Scores from 3-18</p><p>- With 6 optional methods for generating Ability Scores. Include a "Classic" (3d6 in order), "Legacy" (4d6 drop lowest, arrange as desired) and "Point Buy" options, plus 3 other choices.</p><p></p><p>Races:</p><p>"Classic" options: Dwarf, Elf, Halfling, Human</p><p>"Legacy" options: Dragonborn, Gnome, Half-elf, Half-orc, Tiefling</p><p></p><p>Classes:</p><p>Cleric*, Priest, Druid</p><p>Fighter*, Paladin, Ranger</p><p>Mage*, Illusionist, Witch</p><p>Rouge*, Assassin, Bard</p><p>*<span style="font-size: 9px">indicates "Classic" game option.</span></p><p></p><p>Optional Rule: Alignment</p><p>9-point, 5-point, 3-point*, or None.</p><p>*<span style="font-size: 9px">indicates "Classic" game option.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span>HPs:</p><p>4 +d4/lvl: Mage, Priest, Witch</p><p>6 +d6/lvl: Bard, Illusionist, Rogue</p><p>8 +d8/lvl: Assassin, Cleric, Druid </p><p>10 +d10/lvl: Fighter, Paladin, Ranger</p><p> </p><p>Special Abilities:</p><p>Detailed on the 1(ONE!) Page each Class receives (including a Garotte Attack for Assassins and Sneak Attack for Thieves)</p><p></p><p>Themes...Whatever/how they are going to be. But no more than 20.</p><p></p><p>Defenses/Saving Throws</p><p>"Classic" option: AC, 6 separate saves</p><p>"Legacy" option: AC, Fort/Ref/Will</p><p>some other option for how to handle them.</p><p></p><p>Optional Rules to/for Combat: </p><p>Dual-wielding, Shield-bashing, Parrying, Grapple, Charge, Setting Spears, all of that good stuff.</p><p></p><p>Weapons:</p><p><u>Blades/Melee</u>...........<u>Missiles</u>..............<u>Blunt/Bludgeoning</u>........<u>Misc.</u></p><p>Dagger^...................Sling....................Club/Cudgel...........Hand Axe^</p><p>Short Sword.............Short bow*..........Hammer^.............Morningstar</p><p>Broad Sword............Longbow*............Staff*....................Spear*^</p><p>Long Sword..............Hand Crossbow....Mace^..................Halberd*</p><p>Great Sword*...........Crossbow*...........War Hammer*......Battle Axe*</p><p>*<span style="font-size: 9px">indicates a Two-handed Weapon. Shields may not be used while this weapon is wielded.</span></p><p>^<span style="font-size: 9px">indicates may be Thrown for use as a missile weapon.</span></p><p></p><p>Equipment List</p><p>Optional use: Pre-made "Adventurer Backpacks" (Cleric, Fighter, Mage and Rogue) for easy/immediate play. </p><p></p><p>Magic:</p><p>Detail spell levels 1-3 (only 10-12 spells per level)</p><p>Cleric/Divine Spell List</p><p>Druid/Nature Spell List</p><p>Mage/Arcane Spell List</p><p>-Bard Spell List (some Cleric, some Druid, some Illusions),</p><p>-Witch Spell List (some Druid, some Mage) </p><p>-Clerical break down of "Spheres" to define sample Priest Spell List (access to xyz spheres).</p><p>-Mage break down of "Schools" to facilitate a sample Illusionist Spell List (access to xyz types of spells)</p><p></p><p>"Champions Set"</p><p>levels 5-10</p><p></p><p>Nothing new necessary with Abilities.</p><p></p><p>Races:</p><p>Introduce: Aasimar (reverse Tieflings), Dark Elves (Drow), Deep Gnomes (gotta love the Svirf's <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), Satyrs.</p><p> </p><p>Classes:</p><p>Introduce to "Cleric Classes" - Shaman</p><p>Introduce to "Fighter Classes" - Barbarian</p><p>Introduce to "Mage Classes" - Necromancer and system/guidelines or developing other "Specialist Mages"</p><p>Introduce to "Rogue Classes" - Monk</p><p></p><p>Themes: 10-20 more new Themes.</p><p></p><p>New/Additional Weapons:</p><p>Rapier.............Flail..............Shuriken........Whip</p><p>Cutlass...........Pick..............Dart...............Trident</p><p>Khopesh.........Sickle...........Bola...............Glaive</p><p>Scimitar..........Scythe.........Javelin............Lance</p><p></p><p>Details for things like underwater rules, flying, mounted combat, etc.</p><p></p><p>Spell lists for casters up to 10th level (5th level spells? again with only 10-12 spells each level)</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5818117, member: 92511"] Introduction of the "Advenuters Set" levels 1-5 Abilities: Str, Dex, Con, Int, Wis, Cha (everyone agrees about those, right?) - Scores from 3-18 - With 6 optional methods for generating Ability Scores. Include a "Classic" (3d6 in order), "Legacy" (4d6 drop lowest, arrange as desired) and "Point Buy" options, plus 3 other choices. Races: "Classic" options: Dwarf, Elf, Halfling, Human "Legacy" options: Dragonborn, Gnome, Half-elf, Half-orc, Tiefling Classes: Cleric*, Priest, Druid Fighter*, Paladin, Ranger Mage*, Illusionist, Witch Rouge*, Assassin, Bard *[SIZE=1]indicates "Classic" game option.[/SIZE] Optional Rule: Alignment 9-point, 5-point, 3-point*, or None. *[SIZE=1]indicates "Classic" game option. [/SIZE]HPs: 4 +d4/lvl: Mage, Priest, Witch 6 +d6/lvl: Bard, Illusionist, Rogue 8 +d8/lvl: Assassin, Cleric, Druid 10 +d10/lvl: Fighter, Paladin, Ranger Special Abilities: Detailed on the 1(ONE!) Page each Class receives (including a Garotte Attack for Assassins and Sneak Attack for Thieves) Themes...Whatever/how they are going to be. But no more than 20. Defenses/Saving Throws "Classic" option: AC, 6 separate saves "Legacy" option: AC, Fort/Ref/Will some other option for how to handle them. Optional Rules to/for Combat: Dual-wielding, Shield-bashing, Parrying, Grapple, Charge, Setting Spears, all of that good stuff. Weapons: [U]Blades/Melee[/U]...........[U]Missiles[/U]..............[U]Blunt/Bludgeoning[/U]........[U]Misc.[/U] Dagger^...................Sling....................Club/Cudgel...........Hand Axe^ Short Sword.............Short bow*..........Hammer^.............Morningstar Broad Sword............Longbow*............Staff*....................Spear*^ Long Sword..............Hand Crossbow....Mace^..................Halberd* Great Sword*...........Crossbow*...........War Hammer*......Battle Axe* *[SIZE=1]indicates a Two-handed Weapon. Shields may not be used while this weapon is wielded.[/SIZE] ^[SIZE=1]indicates may be Thrown for use as a missile weapon.[/SIZE] Equipment List Optional use: Pre-made "Adventurer Backpacks" (Cleric, Fighter, Mage and Rogue) for easy/immediate play. Magic: Detail spell levels 1-3 (only 10-12 spells per level) Cleric/Divine Spell List Druid/Nature Spell List Mage/Arcane Spell List -Bard Spell List (some Cleric, some Druid, some Illusions), -Witch Spell List (some Druid, some Mage) -Clerical break down of "Spheres" to define sample Priest Spell List (access to xyz spheres). -Mage break down of "Schools" to facilitate a sample Illusionist Spell List (access to xyz types of spells) "Champions Set" levels 5-10 Nothing new necessary with Abilities. Races: Introduce: Aasimar (reverse Tieflings), Dark Elves (Drow), Deep Gnomes (gotta love the Svirf's ;) ), Satyrs. Classes: Introduce to "Cleric Classes" - Shaman Introduce to "Fighter Classes" - Barbarian Introduce to "Mage Classes" - Necromancer and system/guidelines or developing other "Specialist Mages" Introduce to "Rogue Classes" - Monk Themes: 10-20 more new Themes. New/Additional Weapons: Rapier.............Flail..............Shuriken........Whip Cutlass...........Pick..............Dart...............Trident Khopesh.........Sickle...........Bola...............Glaive Scimitar..........Scythe.........Javelin............Lance Details for things like underwater rules, flying, mounted combat, etc. Spell lists for casters up to 10th level (5th level spells? again with only 10-12 spells each level) [/QUOTE]
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