Thels said:
Yeap, that was along what I was thinking. Perhaps make a note about it somewhere.
Since 90% will probably choose Sneaky, why not save you the troubles and go with that one. Since they only need 1 feat, there's no reason to broaden their choices even more.
Right... I just haven't gotten around to editing in the latest changes yet.
Thels said:
Halfling could work. Another option would be to require the character to be small, so it's limited to Halflings, Gnomes and Kobolds (who are currently not playable).
That's not a half bad idea... Let me think about that for minute.
Velmont said:
I like the idea, but I find it a bit strong. I have one suggestion, slow down the progression of the sneak attack. I compare it to a rogue (which seems the closest Core class for this NPC class). What will you lose by taking 10 level of that PrC.
- 4 skill points per level
- 3 Rogue Special power
- Trap Sense +3
And you gain:
- Heightened Senses
- Perpetual Stealth
- Furtive Run
- Trackless
- Hide in Plain Sight
- Inconspicuous
Trouble is, you're comparing it to a core class. By the same respect, compare any arcane PrC with a full spellcaster level progression to the Sorcerer or even the Wizard. Compare the Sneak to another PrC, and it's not quite that bad. And losing 4 skill points a level for ten levels is a pretty big drawback in of itself, if you think about it.
Velmont said:
But there is not only balance. Halflings are not an evil kind, and when I look at this class, I see the perfect assassin. I would say it is almost better than the assassin class, as you can run in his back without being heard and do your sneak attack.
I had been envisioning this PrC as more of a scout or spy class, than assassin. I didn't offer a flavor explaination like I did for the other abilities, but I envisioned the sneak attack progression as a last-ditch sort of thing. Sometimes stealth won't do you any good, sometimes no matter how sneaky you are you still get caught. In those situations you need to kill quickly and move on. That's where the sneak attack comes in.
Although... I do see where you are coming from. For this class, I'd rather have violence be a last resort.
Velmont said:
So for both balance and concept, I would suggest to slow down the sneak progression. Give them 3 or 2 dices over all the levels, even if you finish to have some level where you gain no new power, it would be more concept and more balance.
This is a pretty good idea. And it might allow me to add in an ability that I wanted to include, but couldn't because there were already enough good ones. Let me think about how to do that...
Velmont said:
For requirement:
Stealthy should be a must, but I think Alertness could be another good requirement, that would fit with Heigthened sense. They are not as strong as other feats, but they will still be usefull (it is not toughness after all) and it's reprensent a good cost for that PrC.
I'd actually thought of using Alterness. Unfortunately, the classes and races that will be using this PrC will have so few feats to go around already (only 3 feats before you begin the PrC, if you go the quickest route), that I didn't want to add a second feat requirement. I instead settled for ranks in Listen, Spot and Search, and left the feat to Stealthy, which is the primary focus of the PrC.