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Maybe I am just dense, but why would social encounters need action points? I dont ask because I think they are less important, I ask because it seems self evident to me that they would merely be structured differently. ie combat encounters happen in rounds during which initiative defines when you may take certain actions. While social encounters (roleplaying and info gathering and maybe puzzles, etc) would be a more freeflowing type of thing without rigid structure therefore not needing action points.
 

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I was only thinking $10/month is less than 2 McDonald's run or 1 pizza. About the cost of a movie (not that I go to many movies), but it really is disposable income.

Now, that being said it ain't at $120 right up front, but it makes sense to do that rather than pay $15 a month.

If I get a couple of hours enjoyment out of it each month, it is worth the price of entry.


Darkwolf71 said:
Too much, IMO.

D&D Rulebooks
+
DDI
+
Rulebook database (which is the biggest thing I want out of DDI)
+
Charges for virtual minis

I have a lot of disposable income, but D&D isn't my only hobby. Not to mention, the economy is taking a serious beating. (No political comments, please. It's just an observation.)


Nope, looks like I will limit myself to the books and database. (which better be available w/o a DDI subscription.) If that.
 

Mike posted a better picture of the PHB.

Edit: Noticed it lists that is is for Arcane, Divine, and Martial Heroes.
 
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Looks like they at least defined how long you need to rest before you get your per encounter powers back.


6. Short and extended rests.
Resting’s now divided into two groups – short and extended.
A short rest lasts 5 minutes, and is a long enough time for
you to regain your encounter powers and use healing surges
to heal up. An extended rest is akin to “camping” and lasts 6
hours. After an extended rest, you’re fully healed, you have a
full compliment of healing surges, you have your daily
powers back, and you reset your action points to 1.
TIP: It’s good to take an extended rest when some
members in the group are down to about 1 healing surge
remaining, or everyone has used all their daily powers.
 

Wormwood said:
Ah, sweet crunch.

So Action Points are eponymous and Healing Surge is per day? I would have thought per encounter. Hmmm.
It looks like Second Winds are once per encounter, but you do get more than 1 a day.

From the PDF linked above (which isthe handout Mike scanned):

5. Healing gets an overhaul.
Hit points still measure your ability to stay in the fight, but healing’s no longer just the burden of one character anymore. Each character has a certain number of healing
surges. Once during each encounter, you can take a standard action called a second wind; this gives you a certain amount of hit points back equal to your healing surge value
and gives you a +2 bonus to all your defenses until the start of your next turn. You then tick off one of your healing surges for the day. Some powers (like some cleric prayers)
will also heal you your healing surge value, and you’ll tick off your healing surges for them as well. When you run out of healing surges, you’ll want to take an extended rest.
If you’re outside of combat, you can take a short rest and tick off the healing surges you need to heal up damage.
 

tresson said:
Looks like they at least defined how long you need to rest before you get your per encounter powers back.
That was the next thing I was going to post. :)

5 minutes/6 hours... should be easy enough to track.
 

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