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LEHaskell said:
More likely that's 16, 16, 12, 10, 12, 8 with +2 Racial bumps to Con and Wis for the dwarf. That means a 30 point buy.

Yep, you are correct sir.

Both of them are 30pt characters as it looks like the half-elf gets +1 Dex, +1 Int, and +2 Cha.

Also, notice that once again D&D has a new order for the attributes. SCDIWCh
 

Just noticed on the sheet about reach not being a problem any more on attack of opportunities unless they have threatening reach.
 

mhensley said:
Both of them are 30pt characters as it looks like the half-elf gets +1 Dex, +1 Int, and +2 Cha.

Hmmm, the Elf Write-Up mentions that they get +2 Dex and +2 Wis. Wouldn't it make sense that Half-ElF stat modifiers would be half-way between Human and Elf?

Anyone have any thoughts on this?
 

Sitara said:
No penalty for shooting into melee! WHA??? *shocked!*

But...WHY? So everyone's a sniper now?

And charging got a MAJOR nerfstick. :( i think you will have to rely on certainpowers modifying charge, because rite now its pretty worthless.

I think it is a lot better now. It is now just a Standard Action, so you can use your Move to get into position and then Charge... OR... You can Charge, then use your Move Action to get away from the opponent (I am sure you might incur an OA for this though). I think it is a lot more flexible.
 

From the two character cards that we've seen, we know that the skill list will include:

Passive Insight
Passive Perception
Acrobatics
Athletics
Bluff
Insight
Perception
Stealth
Streetwise
Thievery
Endurance
Heal

EDIT: The new Wizard card adds:

Arcana
History
Nature
 
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RigaMortus2 said:
I think it is a lot better now. It is now just a Standard Action, so you can use your Move to get into position and then Charge... OR... You can Charge, then use your Move Action to get away from the opponent (I am sure you might incur an OA for this though). I think it is a lot more flexible.

I noticed there was also no mention of needing to move in a straight line only that you "must charge to the nearest square from which you can attack your target". Flexible indeed.
 

Is it just me or does there seem to be an awful lot of stuff to keep track of? I know the sheet said they'd be until the next turn, or until you save, or until the end of the encounter, but it looks like every class has several powers that have an effect like this. If a party of 6 or 8 start throwing these around, it's going to be a pain for the DM. I hope it works out OK, particularly with all those immediate actions flying about as well and triggering of different abilities. But, it's encouraging to see that it's not difficult to learn and broadly similar to 3e.

Pinotage
 

grimslade said:
1 Attack roll vs. the static defense (reflex in your example) It is resolved like a melee attack vs AC in 3E.

Maybe I am not understanding it correctly.

so a power that targets all enemies within 1 square requires a separate attack roll against each enemy affected.

When would this come in effect then really? Is this for something like Whirlwind Attack, where you hit all enemies within 1 square of you (and only within 1 square of you)?

Is a fireball, which hits a 20 foot radius, treated differently than something like a sonic burst, which hits a 10 foot radius (which is the same as within 1 square of each other)???
 

In his blog , The Rouse mentions that he has pages in a glass box from the PHB and MM.

*can't wait for someone to finally get a pic up on the web of this...*
 

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