Kickstarter Live now: Murder at the Old Wolf Inn - A Mystery Adventure for 5E

Midnight Tower

Villager
Hi! :) Midnight Tower is raising funds on Kickstarter for Murder at the Old Wolf Inn, a mystery adventure for 5E systems. The campaign is fully funded and currently has over 1,000 backers. Find the campaign at: https://www.kickstarter.com/projects/midnight-tower/murder-at-the-old-wolf-inn/

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CAN THE CHARACTERS STOP A KILLER?
As you seek shelter from lashing rain and fierce winds, you arrive at the Old Wolf Inn.
A dead body has just been discovered at the roadside inn – however, the guest doesn’t appear to have died of natural causes.

In fact, all evidence indicates that someone at the inn is a killer. As the raging storm draws closer, you must solve the mystery – before the murderer strikes again.
Welcome to an evening at the Old Wolf Inn, where secret mysteries, hidden clues, and shadowy intrigues await.


BOOK AND PDF
The adventure and its compendium will be available as hardcover, softcover, and PDF. The campaign includes rewards ranging from £4 for backers on low income (e.g. students or unemployed) to a £200 Collector’s Edition box.

ABOUT THE CREATORS
Midnight Tower are two creators of adventures for 5E based in Oxford, UK. The team consists of Tove and Erik, a couple of lifelong geeks who love roleplaying games and books. This is their eleventh Kickstarter campaign, and thanks to their amazing backers, all their previous ten campaigns have been funded.
 

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Hi @Distracted DM! It'll be written for 2nd-level characters. :) And great question about features and spells that can provide clues too easily! Some of these are avoided as it's a low-level adventure, but there are obviously still troublesome spells and such out there. There'll be a few items in the adventure's compendium that NPCs can be equipped with to counter characters with problematic abilities, and some challenges can also be handled with creative DM-ing (some backers have posted really good ideas in the comments on the campaign page). We'd also recommend that the characters go in "cold" - ie that they aren't forewarned that they'll be playing a mystery!
 

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