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Live now: Murder at the Old Wolf Inn - A Mystery Adventure for 5E
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<blockquote data-quote="Midnight Tower" data-source="post: 9467288" data-attributes="member: 7032337"><p>Hi [USER=6894926]@Distracted DM[/USER]! It'll be written for 2nd-level characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And great question about features and spells that can provide clues too easily! Some of these are avoided as it's a low-level adventure, but there are obviously still troublesome spells and such out there. There'll be a few items in the adventure's compendium that NPCs can be equipped with to counter characters with problematic abilities, and some challenges can also be handled with creative DM-ing (some backers have posted really good ideas in the comments on the campaign page). We'd also recommend that the characters go in "cold" - ie that they aren't forewarned that they'll be playing a mystery!</p></blockquote><p></p>
[QUOTE="Midnight Tower, post: 9467288, member: 7032337"] Hi [USER=6894926]@Distracted DM[/USER]! It'll be written for 2nd-level characters. :) And great question about features and spells that can provide clues too easily! Some of these are avoided as it's a low-level adventure, but there are obviously still troublesome spells and such out there. There'll be a few items in the adventure's compendium that NPCs can be equipped with to counter characters with problematic abilities, and some challenges can also be handled with creative DM-ing (some backers have posted really good ideas in the comments on the campaign page). We'd also recommend that the characters go in "cold" - ie that they aren't forewarned that they'll be playing a mystery! [/QUOTE]
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