Pbartender
First Post
An ENworld living Star Wars campaign could be real interesting. Allow me to make a few suggestions...
First, for this to work and be successful, we'd need to keep it simple. That would mean sticking with the well-established Star Wars history and EU that everyone is familiar with. It also means keeping the setting and characters from contradicting anything already published.
That's easy enough... As some have already suggested, we make the setting for the game a remote sector, far-removed from the Empire and most of the major goings on. Characters affect the course of history in this particular sector, but don't affect the major events of the galaxy altogether.
Here's my proposal...
Shortly after the Battle of Yavin, the Rebellion is on the run and the Empire is hunting for them. Far out on the edge of civilized space is the recently discovered Morrus Sector (I really like that name). The vast majority of planetary systems in Morrus Sector remain unexplored (that way, we can make up systems as we go along), and only one planet, Enworld, is heavily populated. The Rebellion is searching the sector for a suitable spot for a new HQ base, now that Yavin has been abandoned. The Empire has only a small outpost, and is working (almost futilely) to establish order and civilization in preparation for full-scale colonization and exploitation. The smugglers, pirates and mercenaries hang out there, because any authority has only the most tenuous hold there.
We could establish an orbital station or shyhook in orbit over Enworld, much in the same manner of the Red Dragon Inn from the D&D LEW. In 'Freeport' anyone is welcome, any object can be bought for the right price, and any job can be found for the right salary... Not unlike Starforge Station, for those of you who are familiar with it.
Think of it almost as the wild west of the Star Wars universe.
The rest of the galaxy can do what it likes, but Morrus Sector takes care of itself.
Edited: Because I was thinking one thing, but typing another.
First, for this to work and be successful, we'd need to keep it simple. That would mean sticking with the well-established Star Wars history and EU that everyone is familiar with. It also means keeping the setting and characters from contradicting anything already published.
That's easy enough... As some have already suggested, we make the setting for the game a remote sector, far-removed from the Empire and most of the major goings on. Characters affect the course of history in this particular sector, but don't affect the major events of the galaxy altogether.
Here's my proposal...
Shortly after the Battle of Yavin, the Rebellion is on the run and the Empire is hunting for them. Far out on the edge of civilized space is the recently discovered Morrus Sector (I really like that name). The vast majority of planetary systems in Morrus Sector remain unexplored (that way, we can make up systems as we go along), and only one planet, Enworld, is heavily populated. The Rebellion is searching the sector for a suitable spot for a new HQ base, now that Yavin has been abandoned. The Empire has only a small outpost, and is working (almost futilely) to establish order and civilization in preparation for full-scale colonization and exploitation. The smugglers, pirates and mercenaries hang out there, because any authority has only the most tenuous hold there.
We could establish an orbital station or shyhook in orbit over Enworld, much in the same manner of the Red Dragon Inn from the D&D LEW. In 'Freeport' anyone is welcome, any object can be bought for the right price, and any job can be found for the right salary... Not unlike Starforge Station, for those of you who are familiar with it.
Think of it almost as the wild west of the Star Wars universe.
The rest of the galaxy can do what it likes, but Morrus Sector takes care of itself.
Edited: Because I was thinking one thing, but typing another.
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