drnuncheon
Explorer
Orco42 said:An orge is now ECL +8!
That is horrible. The +5 from the DMG was too much.
I have playtested and Ogre Fighter 1 versus a Fighter 6. According to the DMG this fight has a 50/50 chance of going either way. It does not. The ogre dies every time.
Did you use the standard Ogre plus a level of fighter? Remember that is an average member of the race. To be fair you need to give them both the same stat range. I also wonder how the ogre was played.
I took the liberty of running the numbers through the Munchkin Damage Calculator just to see how much of a hurting they'd be putting on each other in a round. Both are standard DMG NPCs for their level, although the ogre will keep his armament of a Huge greatclub rather than using the bastard sword of the fighter. He'll also swap EWP: Bastard Sword for Power Attack and WF: BS for oh, I dunno, Cleave.
Armored in ogre-sized splint mail and with Str 25, Dex 11, and 48 hp, the ogre has an AC of 20. With his Huge greatclub he has +11 to hit (+7 str, +4 BAB, +1 WF, -1 size) and deals out an average of ~9 points of damage to the fighter per round.
The fighter (with his AC 22 and 49 hp) does an average of 11 points of damage to the ogre per round. Looks bad for the ogre until you consider that the ogre's going to get an extra attack in because of his reach, which evens things out more than a bit.
And then there's the Large and In Charge feat from Sword & Fist. Let's give our ogre that instead of Cleave. The fighter moves in, the ogre hits him with an AoO, and gets a +11 to his strength check to push the fighter back...
Anyway, I'm kind of curious why your fighters won so easily. I suspect it's because you weren't treating the ogres like any other character...
J