I have a player who may be playing a Lizardman character, and I want to make sure I have the EL stuff straight. According to the SRD and Monster manual:
Lizardfolk characters possess the following racial traits.
— +2 Strength, +2 Constitution, –2 Intelligence.
—Medium size.
—A lizardfolk’s base land speed is 30 feet.
—Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
—Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks.
—Racial Feats: A lizardfolk’s humanoid levels give it one feat.
—Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields.
— +5 natural armor bonus.
—Natural Weapons: 2 claws (1d4) and bite (1d4).
—Special Qualities (see above): Hold breath.
—Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc.
—Favored Class: Druid.
—Level adjustment +1.
I'm not sure I understand just an EL of +1. +2 str, +2 con with only a -2 int, 2 levels of humanoid, a +5 natural armor bonus, claw/claw/bite, plus bonuses to skills and the ability to hold breath, that seems like some pretty impressive bonuses for just being behind by one level.
On a related question, if I start this person as a 3rd level fighter, then their hit dice will be 2d8 + 3d10. I assume that they get their +1 ability bonus for the 4th hit die, and that next level they get their bonus feat? Or is it calulated differently?
Lizardfolk characters possess the following racial traits.
— +2 Strength, +2 Constitution, –2 Intelligence.
—Medium size.
—A lizardfolk’s base land speed is 30 feet.
—Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0.
—Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks.
—Racial Feats: A lizardfolk’s humanoid levels give it one feat.
—Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons and shields.
— +5 natural armor bonus.
—Natural Weapons: 2 claws (1d4) and bite (1d4).
—Special Qualities (see above): Hold breath.
—Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc.
—Favored Class: Druid.
—Level adjustment +1.
I'm not sure I understand just an EL of +1. +2 str, +2 con with only a -2 int, 2 levels of humanoid, a +5 natural armor bonus, claw/claw/bite, plus bonuses to skills and the ability to hold breath, that seems like some pretty impressive bonuses for just being behind by one level.
On a related question, if I start this person as a 3rd level fighter, then their hit dice will be 2d8 + 3d10. I assume that they get their +1 ability bonus for the 4th hit die, and that next level they get their bonus feat? Or is it calulated differently?