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General Tabletop Discussion
*Dungeons & Dragons
LMoP - Goblin Ambush - Stealth and Surprise
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<blockquote data-quote="cmad1977" data-source="post: 7006586" data-attributes="member: 6791950"><p>So you're gonna get a lot of unrelated 'advice' that devolves into silly arguments about the stealth rules. My two cents...</p><p>Overall I don't see anything really 'wrong' with the way you ran the encounter. You may want to consider a couple things about similar situations in the future. </p><p></p><p>1: no the goblins do not have Alert. However they are laying in wait and ready to ambush anyone who approaches the dead horses. Also the area around the horses for some distance is clear of obstacles. . </p><p></p><p>2:Stealthing up the road 'shouldn't' really work(but it's not really important here). Make sure your players know that stealth isn't like 'stealth mode' in video games, you don't just sorta vanish.</p><p></p><p>3: this is totally fine. The goblins didn't surprise my party either. My group approached the horses and (via actively surveying the surrounding forest) saw the goblins lying in wait. </p><p></p><p>As far as your halfling being able to surprise the goblins after moving up the road to the horses: remember that creatures can see pretty far during the day. Once the foes see some wagons approaching, unless the scout has previously moved off the road, surprising the goblins isn't really going to happen. </p><p></p><p>You probably had a fine time anyways and ultimately it's a perfect learning scenario for all involved. </p><p>If all the 'advice' you're going to get hopefully the following is useful. </p><p>Try not to get too hung up on the rules at the table. If you make the call that the rogue surprises the goblins then roll with it. Examine the rules after the game and the following session explain to the group what you may have done wrong. </p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="cmad1977, post: 7006586, member: 6791950"] So you're gonna get a lot of unrelated 'advice' that devolves into silly arguments about the stealth rules. My two cents... Overall I don't see anything really 'wrong' with the way you ran the encounter. You may want to consider a couple things about similar situations in the future. 1: no the goblins do not have Alert. However they are laying in wait and ready to ambush anyone who approaches the dead horses. Also the area around the horses for some distance is clear of obstacles. . 2:Stealthing up the road 'shouldn't' really work(but it's not really important here). Make sure your players know that stealth isn't like 'stealth mode' in video games, you don't just sorta vanish. 3: this is totally fine. The goblins didn't surprise my party either. My group approached the horses and (via actively surveying the surrounding forest) saw the goblins lying in wait. As far as your halfling being able to surprise the goblins after moving up the road to the horses: remember that creatures can see pretty far during the day. Once the foes see some wagons approaching, unless the scout has previously moved off the road, surprising the goblins isn't really going to happen. You probably had a fine time anyways and ultimately it's a perfect learning scenario for all involved. If all the 'advice' you're going to get hopefully the following is useful. Try not to get too hung up on the rules at the table. If you make the call that the rogue surprises the goblins then roll with it. Examine the rules after the game and the following session explain to the group what you may have done wrong. Sent from my iPhone using Tapatalk [/QUOTE]
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