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<blockquote data-quote="pathfinderq1" data-source="post: 3740513" data-attributes="member: 48394"><p><strong>Ranulf, Eater-of-Hearts</strong></p><p></p><p>Ranulf</p><p></p><p>Race/gender: Shifter (longtooth)/male</p><p>Class/level: Barbarian 2/Fighter 2</p><p>Alignment: CG</p><p></p><p>Description: Ranulf is massively built- while he is only a bit taller than average height, his shoulders are so broad that he looks almost square, especially in armor and a wolf-skin mantle. He has a wild mane of curly black hair, and a short beard- no matter how often he shaves or how much attention he spends on grooming, he always looks scruffy and wild- so he doesn't usually bother, though he likes to be fairly clean. Between his unkempt appearance, his growl of a voice, and his rude and surly attitude, he seems to attract all kinds of trouble. Wherever he goes, woman are always hiding their children when they see him, and town guards always give him a hard time- he appears to embody the worst violent and savage stereotypes of his race (this is only exacerbated by the fact that he often revels in such responses, and will go out of his way to 'act up' if people don't get worried when they see him).</p><p></p><p>Personality: Ranulf has the rough and crude persona one might expect from his appearance- he talks loud, laughs louder, and curses those who give him any grief. He is honest, almost to the point of rudeness, and seems to have little concept of subtlety or social conventions. He would never shy away from a fight, and in fact, seems to enjoy fighting more than (almost) anything else- while he is terrifically ill at ease in social situations, he is quite crafty and cunning when it comes to warfare. While some of his more even-tempered or socially-skilled compatriots might shake their heads at his lack of diplomacy or restraint, they also know that he has a good heart, unbending loyalty, and courage to spare. On his own part, he does actually realize what a social or diplomatic disaster he can be, and when things are truly dire, he can force himself to keep his mouth shut so that his friends can do the talking.</p><p></p><p>Background: Not too many shifters lived in the area around Hommlet, at least not back in the day. Ranulf's parents stayed in the nearby forest for a time, but they were wanderers by nature, and they moved on, leaving their son in the custody of one of their few friends- no one knows whether they were trying to get rid of the boy or to protect him from the dangers of the roving lifestyle... Ranulf grew up outside the village, in the care of a surly old ranger- while the man might have been a friend to the boy's parents, he was no friend to anyone else. While he didn't get into town much and his social skills have definitely suffered for it, Ranulf grew up quite fit, and very much at ease in the woods or on the battlefield. When the recruiters passed through town, Ranulf was one of the first to sign up, and the other members of the group have long known him as a powerful warrior and a reliable friend- but not the kind of guy you send into town to negotiate with the locals.</p><p></p><p>Campaign details:</p><p>1. Two lost items: +1 mithril shirt, MW longaxe</p><p>2. Rival/enemy: Fezlyn, a changeling rogue and swashbuckler; virulently anti-shifter, nimble, stylish, and oh-so-suave, he has been a pain both in battle and out of it. The worst part is that he just won't stay dead- Ranulf is quite convinced that he has killed the fellow at least twice, but it doesn't seem to stick.</p><p>3. A triumph: Well, it was a heck of a fight, a real knock-down, drag-out brawl that ended up involving pretty much the entirety of a Karrnathi battlefield camp. The Jade Dragoons definitely weren't expecting us to show up there- they had prevailed upon some old friendships and they were nearly all in the camp commander's tent celebrating their triumphant acquisition of some critical Brelish battle-planning maps (we won't ever know, I guess, just how they managed to get their hands on that info). We sort of stumbled into the mess- I guess, honestly, we weren't exactly expecting the Dragoons to be there either- but we adapted to things a heck of a lot faster, and while we didn't manage to fight our way out easily, we did manage to get out and not get dead. Recovering the map case was just gravy...</p><p>4. A setback: It should have been simple- we had the location of the supply train, the guard roster, even the specific information about which wagon we were supposed to hit... Maybe the whole thing was a set-up, but our source had been good before- maybe it was just bad luck and the Dragoons were there for something else but couldn't resist putting us under the hammer just on principal. Whatever it was, we got slammed but good- we probably would have ended up getting killed if that Brelish cavalry patrol hadn't spooked them off. As it was, we were paying off our account with House Jorasco for what felt like months...</p><p></p><p>Stats/numbers/abilities, etc.:</p><p>Height: 5'9"</p><p>Weight: 190 lbs</p><p>Age: 24</p><p></p><p></p><p>Strength: 18 (+4), includes +1 at level 4</p><p>Dexterity: 17 (+3), includes +2 racial and +1 at level 4</p><p>Constitution: 18 (+4)</p><p>Intelligence: 11 (+0), includes -2 racial</p><p>Wisdom: 12 (+1)</p><p>Charisma: 9 (-1), includes -2 racial</p><p></p><p>Barbarian 2/Fighter 2; total level 4; (B/F/B/F)</p><p>Experience points: 6000</p><p>Hit points: 60 (12/10/12/10; +16 CON)</p><p>Armor class: 17 (touch 13, flatfooted 14; armor +4, DEX +3)</p><p>Move: 40 feet (in light or no armor)</p><p>Initiative: +3 (DEX)</p><p>BAB: +4 (Melee +8/Missile +7/Grapple +8)</p><p>ACP: -2</p><p>Fortitude: +10 (base +3+3, CON +4)</p><p>Reflex: +3 (base +0+0, DEX +3)</p><p>Willpower: +4 (base +0+0, CON +4 for Steadfast determination feat)</p><p></p><p>Feats:</p><p>Endurance (level 1),</p><p>Power attack (level 2)</p><p>Exotic weapon proficiency- longaxe (Fighter 1 bonus)</p><p>Steadfast Determination (level 3, PHB II)</p><p>Extra rage (level 4, Complete warrior)</p><p>Weapon focus- greataxe (includes longaxe, Fighter 2 bonus)</p><p></p><p>Skills:</p><p>Athletics (climb/jump/swim) +13/swim +11 (not including armor/encumbrance penalties); (7 ranks +4 STR +2 racial climb/jump)</p><p>Survival +6 (5 ranks +1 WIS)</p><p>Knowledge (nature) +2 (4sp crossclass= 2 ranks +0 INT)</p><p>Profession (lumberjack) +2 (2 sp/cc= 1 rank +1 WIS)</p><p>Intimidate +3 (4 ranks -1 CHA)</p><p>Speak language +1 (goblin; 2 sp/cc= 1 rank)</p><p></p><p></p><p>Items (160 gp):</p><p>Chain shirt (AC +4, check -2; 100 gp)</p><p>Longax (35 gp; Complete Adventurer pg 115-116; +9/1d12 +6)</p><p>Dagger (2 gp)</p><p>Dart (x6; 30 sp; +7, 1d4+4, range increment 20')</p><p>Morningstar (8 gp; +8, 1d8+4)</p><p>Explorer's outfit (free outfit, with wolfskin mantle)</p><p>Travelers outfit (1 gp, spare clothes)</p><p>Back pack (2 gp)</p><p>Bedroll (5 sp)</p><p>Belt pouch (1 gp)</p><p>Flint and steel (1 gp)</p><p>Waterskin (1 gp)</p><p>Trail rations (4 days; 20 sp)</p><p>Whetstone (2 cp)</p><p>Torches (x8; 8 cp)</p><p>Sack (x2; 2 sp)</p><p>identification papers (standard, 2 gp)</p><p></p><p>Spare cash: 1 gp, 2 sp</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 3740513, member: 48394"] [b]Ranulf, Eater-of-Hearts[/b] Ranulf Race/gender: Shifter (longtooth)/male Class/level: Barbarian 2/Fighter 2 Alignment: CG Description: Ranulf is massively built- while he is only a bit taller than average height, his shoulders are so broad that he looks almost square, especially in armor and a wolf-skin mantle. He has a wild mane of curly black hair, and a short beard- no matter how often he shaves or how much attention he spends on grooming, he always looks scruffy and wild- so he doesn't usually bother, though he likes to be fairly clean. Between his unkempt appearance, his growl of a voice, and his rude and surly attitude, he seems to attract all kinds of trouble. Wherever he goes, woman are always hiding their children when they see him, and town guards always give him a hard time- he appears to embody the worst violent and savage stereotypes of his race (this is only exacerbated by the fact that he often revels in such responses, and will go out of his way to 'act up' if people don't get worried when they see him). Personality: Ranulf has the rough and crude persona one might expect from his appearance- he talks loud, laughs louder, and curses those who give him any grief. He is honest, almost to the point of rudeness, and seems to have little concept of subtlety or social conventions. He would never shy away from a fight, and in fact, seems to enjoy fighting more than (almost) anything else- while he is terrifically ill at ease in social situations, he is quite crafty and cunning when it comes to warfare. While some of his more even-tempered or socially-skilled compatriots might shake their heads at his lack of diplomacy or restraint, they also know that he has a good heart, unbending loyalty, and courage to spare. On his own part, he does actually realize what a social or diplomatic disaster he can be, and when things are truly dire, he can force himself to keep his mouth shut so that his friends can do the talking. Background: Not too many shifters lived in the area around Hommlet, at least not back in the day. Ranulf's parents stayed in the nearby forest for a time, but they were wanderers by nature, and they moved on, leaving their son in the custody of one of their few friends- no one knows whether they were trying to get rid of the boy or to protect him from the dangers of the roving lifestyle... Ranulf grew up outside the village, in the care of a surly old ranger- while the man might have been a friend to the boy's parents, he was no friend to anyone else. While he didn't get into town much and his social skills have definitely suffered for it, Ranulf grew up quite fit, and very much at ease in the woods or on the battlefield. When the recruiters passed through town, Ranulf was one of the first to sign up, and the other members of the group have long known him as a powerful warrior and a reliable friend- but not the kind of guy you send into town to negotiate with the locals. Campaign details: 1. Two lost items: +1 mithril shirt, MW longaxe 2. Rival/enemy: Fezlyn, a changeling rogue and swashbuckler; virulently anti-shifter, nimble, stylish, and oh-so-suave, he has been a pain both in battle and out of it. The worst part is that he just won't stay dead- Ranulf is quite convinced that he has killed the fellow at least twice, but it doesn't seem to stick. 3. A triumph: Well, it was a heck of a fight, a real knock-down, drag-out brawl that ended up involving pretty much the entirety of a Karrnathi battlefield camp. The Jade Dragoons definitely weren't expecting us to show up there- they had prevailed upon some old friendships and they were nearly all in the camp commander's tent celebrating their triumphant acquisition of some critical Brelish battle-planning maps (we won't ever know, I guess, just how they managed to get their hands on that info). We sort of stumbled into the mess- I guess, honestly, we weren't exactly expecting the Dragoons to be there either- but we adapted to things a heck of a lot faster, and while we didn't manage to fight our way out easily, we did manage to get out and not get dead. Recovering the map case was just gravy... 4. A setback: It should have been simple- we had the location of the supply train, the guard roster, even the specific information about which wagon we were supposed to hit... Maybe the whole thing was a set-up, but our source had been good before- maybe it was just bad luck and the Dragoons were there for something else but couldn't resist putting us under the hammer just on principal. Whatever it was, we got slammed but good- we probably would have ended up getting killed if that Brelish cavalry patrol hadn't spooked them off. As it was, we were paying off our account with House Jorasco for what felt like months... Stats/numbers/abilities, etc.: Height: 5'9" Weight: 190 lbs Age: 24 Strength: 18 (+4), includes +1 at level 4 Dexterity: 17 (+3), includes +2 racial and +1 at level 4 Constitution: 18 (+4) Intelligence: 11 (+0), includes -2 racial Wisdom: 12 (+1) Charisma: 9 (-1), includes -2 racial Barbarian 2/Fighter 2; total level 4; (B/F/B/F) Experience points: 6000 Hit points: 60 (12/10/12/10; +16 CON) Armor class: 17 (touch 13, flatfooted 14; armor +4, DEX +3) Move: 40 feet (in light or no armor) Initiative: +3 (DEX) BAB: +4 (Melee +8/Missile +7/Grapple +8) ACP: -2 Fortitude: +10 (base +3+3, CON +4) Reflex: +3 (base +0+0, DEX +3) Willpower: +4 (base +0+0, CON +4 for Steadfast determination feat) Feats: Endurance (level 1), Power attack (level 2) Exotic weapon proficiency- longaxe (Fighter 1 bonus) Steadfast Determination (level 3, PHB II) Extra rage (level 4, Complete warrior) Weapon focus- greataxe (includes longaxe, Fighter 2 bonus) Skills: Athletics (climb/jump/swim) +13/swim +11 (not including armor/encumbrance penalties); (7 ranks +4 STR +2 racial climb/jump) Survival +6 (5 ranks +1 WIS) Knowledge (nature) +2 (4sp crossclass= 2 ranks +0 INT) Profession (lumberjack) +2 (2 sp/cc= 1 rank +1 WIS) Intimidate +3 (4 ranks -1 CHA) Speak language +1 (goblin; 2 sp/cc= 1 rank) Items (160 gp): Chain shirt (AC +4, check -2; 100 gp) Longax (35 gp; Complete Adventurer pg 115-116; +9/1d12 +6) Dagger (2 gp) Dart (x6; 30 sp; +7, 1d4+4, range increment 20') Morningstar (8 gp; +8, 1d8+4) Explorer's outfit (free outfit, with wolfskin mantle) Travelers outfit (1 gp, spare clothes) Back pack (2 gp) Bedroll (5 sp) Belt pouch (1 gp) Flint and steel (1 gp) Waterskin (1 gp) Trail rations (4 days; 20 sp) Whetstone (2 cp) Torches (x8; 8 cp) Sack (x2; 2 sp) identification papers (standard, 2 gp) Spare cash: 1 gp, 2 sp [/QUOTE]
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