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Lock Picking Difficulties
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<blockquote data-quote="Anax" data-source="post: 2638000" data-attributes="member: 19868"><p>Mmm. Don’t forget that between 3rd and 13th levels, you’re also going to be picking up three stat boosts, three feats, and a metric crapload of magic items. Items of +5 to a skill are pretty reasonable for any skill (though I don’t immediately recall any standard items for Open Lock.) Perhaps lenses of mechanical insight which allow you to see the inner workings of a lock and provide a +5 competence bonus, for 2,500gp. Or magical thieves' tools that provide the same bonus for 4,500gp. Now you’re looking at 11 ranks + Dex +4 + magic item +5 allowing you to open a superior lock by taking 20. At level 8. And that’s assuming your Dex didn’t increase.</p><p></p><p>And, of course, there are other reasons to boost your skill. Sure, at level 3 you can open a good lock by taking 20... But wouldn’t it be nice to <em>not</em> have to stand around in one place for two minutes to open that lock? Especially, say, if there are guards making rounds. Or the chamber you’re in is filling with water, or...</p><p></p><p>Me, I’d be scrambling to get those magical tools together so I have a +20 Open Lock skill modifier at level eight. Not to open the superior locks by taking 20, but to open the good locks by taking 10.</p></blockquote><p></p>
[QUOTE="Anax, post: 2638000, member: 19868"] Mmm. Don’t forget that between 3rd and 13th levels, you’re also going to be picking up three stat boosts, three feats, and a metric crapload of magic items. Items of +5 to a skill are pretty reasonable for any skill (though I don’t immediately recall any standard items for Open Lock.) Perhaps lenses of mechanical insight which allow you to see the inner workings of a lock and provide a +5 competence bonus, for 2,500gp. Or magical thieves' tools that provide the same bonus for 4,500gp. Now you’re looking at 11 ranks + Dex +4 + magic item +5 allowing you to open a superior lock by taking 20. At level 8. And that’s assuming your Dex didn’t increase. And, of course, there are other reasons to boost your skill. Sure, at level 3 you can open a good lock by taking 20... But wouldn’t it be nice to [i]not[/i] have to stand around in one place for two minutes to open that lock? Especially, say, if there are guards making rounds. Or the chamber you’re in is filling with water, or... Me, I’d be scrambling to get those magical tools together so I have a +20 Open Lock skill modifier at level eight. Not to open the superior locks by taking 20, but to open the good locks by taking 10. [/QUOTE]
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