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Locking Garrotes and the Reduce spell
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<blockquote data-quote="Magus_Jerel" data-source="post: 191201" data-attributes="member: 3940"><p>yep... and I TOTALLY disagree with you.</p><p></p><p>1. A harmful item may be "planted" on the character without their knowledge (indeed - it is the only reasonable way). Making the list a "negative" one could mean "all items except the one that is not harming me are to be shrunk" - which (because it is a double negative) strikes the "unknown harmful object"</p><p></p><p>2. Items worn - willingly or otherwise - count as equipment. Your would mean that reducing out of manacles becomes just as possible as reducing out of the necklace that is a wee bit too tight. Barring the fact that one might not wish to destroy the method of sealing in the process - the spell can effectively "replace" knock on the spellcaster's list - which is 2nd level. Reduce is 1st, and has uses beyond opening things. Bad move...</p><p></p><p>3. The spell is ALREADY potentially lethal ... drop a hood over someone - and then shrink the hood to induce suffocation. </p><p></p><p>4. A "Hold" effect may also be possible... if you could shrink full plate mail to skin tight...</p><p></p><p>5. If the arrow is "sticking in" you - and YOU are reduced - you could declare the arrow as "not your equipment" with the deliberate intent of making the spell fail. As you would shrink - and the arrow wouldn't - the arrow would relatively "get bigger inside your flesh... and that would injure you.</p><p></p><p>This be the tip of the iceberg.</p><p></p><p>- My general ruling on this is that items you wear (as opposed to hold in your hand) CANNOT be targeted by a spell that is capable of targeting YOU the individual unless you are using that spell to sunder or break a given object in a creature's posession.</p><p></p><p>Thus - it is possible to use heat metal on a suit of armor (object only) but NOT reduce. Damage dealing spells may automatically be targeted on objects - as they DO have hit points per se.</p><p></p><p></p><p>Your "metalogic" problems are threefold:</p><p></p><p>1. If the "determination" is "unconcious" - (a contradiction in and of itself) a character must be able to not only conciously override his uncioncious thought pattern, but also be aware of it. While the second is possible - the first in and of itself is inherently NOT possible - by the virtue of the fact that the thought is unconcious.</p><p></p><p>2. It is physically possible to suspend or control the rate of one's breathing or heartbeat - but you cannot PREVENT them from occuring entirely. Eventually, reflex forces people biologically capable of doing so to breathe - no matter how hard they try not to do so. The "brain waves" emmited can only change - or temporarily counter the signal being emitted. Once the "override" stops working - the signal resumes its normal pattern - and you start to breathe normally again. Your interpretation seems to rely on the fact that a function only possible in the concious mind; determination - exists in the unconcious mind. It doesn't.</p><p></p><p>3. The "arrow is not my equipment causing the spell to fail" trick is problematic. - as the concious choice (legal) allows for something undesired - namely the possible PREVENTION of the spell taking effect despite a failed save.</p><p></p><p></p><p>- footnote</p><p></p><p>D&D Magical compulsion, and by indirect extension most cursed magic items. require understanding the fact that it is quite possible to "force" a behaviour into the subconcious. The lay term is hypnotic programming. Being "hypnotized" is inducing the state under which this programming can occur; and as yet nobody has figured out how to "program" someone to enter that state readily. </p><p></p><p>Charms - inherently work on PC's only in that they force the PC to use the NPC's reaction system - with the appropriate modifier. This is essential - due to the "player conflict of interest" involved.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 191201, member: 3940"] yep... and I TOTALLY disagree with you. 1. A harmful item may be "planted" on the character without their knowledge (indeed - it is the only reasonable way). Making the list a "negative" one could mean "all items except the one that is not harming me are to be shrunk" - which (because it is a double negative) strikes the "unknown harmful object" 2. Items worn - willingly or otherwise - count as equipment. Your would mean that reducing out of manacles becomes just as possible as reducing out of the necklace that is a wee bit too tight. Barring the fact that one might not wish to destroy the method of sealing in the process - the spell can effectively "replace" knock on the spellcaster's list - which is 2nd level. Reduce is 1st, and has uses beyond opening things. Bad move... 3. The spell is ALREADY potentially lethal ... drop a hood over someone - and then shrink the hood to induce suffocation. 4. A "Hold" effect may also be possible... if you could shrink full plate mail to skin tight... 5. If the arrow is "sticking in" you - and YOU are reduced - you could declare the arrow as "not your equipment" with the deliberate intent of making the spell fail. As you would shrink - and the arrow wouldn't - the arrow would relatively "get bigger inside your flesh... and that would injure you. This be the tip of the iceberg. - My general ruling on this is that items you wear (as opposed to hold in your hand) CANNOT be targeted by a spell that is capable of targeting YOU the individual unless you are using that spell to sunder or break a given object in a creature's posession. Thus - it is possible to use heat metal on a suit of armor (object only) but NOT reduce. Damage dealing spells may automatically be targeted on objects - as they DO have hit points per se. Your "metalogic" problems are threefold: 1. If the "determination" is "unconcious" - (a contradiction in and of itself) a character must be able to not only conciously override his uncioncious thought pattern, but also be aware of it. While the second is possible - the first in and of itself is inherently NOT possible - by the virtue of the fact that the thought is unconcious. 2. It is physically possible to suspend or control the rate of one's breathing or heartbeat - but you cannot PREVENT them from occuring entirely. Eventually, reflex forces people biologically capable of doing so to breathe - no matter how hard they try not to do so. The "brain waves" emmited can only change - or temporarily counter the signal being emitted. Once the "override" stops working - the signal resumes its normal pattern - and you start to breathe normally again. Your interpretation seems to rely on the fact that a function only possible in the concious mind; determination - exists in the unconcious mind. It doesn't. 3. The "arrow is not my equipment causing the spell to fail" trick is problematic. - as the concious choice (legal) allows for something undesired - namely the possible PREVENTION of the spell taking effect despite a failed save. - footnote D&D Magical compulsion, and by indirect extension most cursed magic items. require understanding the fact that it is quite possible to "force" a behaviour into the subconcious. The lay term is hypnotic programming. Being "hypnotized" is inducing the state under which this programming can occur; and as yet nobody has figured out how to "program" someone to enter that state readily. Charms - inherently work on PC's only in that they force the PC to use the NPC's reaction system - with the appropriate modifier. This is essential - due to the "player conflict of interest" involved. [/QUOTE]
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