Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Locking Garrotes and the Reduce spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 191881" data-attributes="member: 2013"><p><strong>Points...</strong></p><p></p><p></p><p>That is of course your perogative. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Agreed that it is the only reasonable way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However, the "negative" list I referenced could not include "some unknown harmful object" - you must have the ability to identify the object using one of your five senses ("the thing around my neck choking me" is okay - thanks to touch - but "whatever it is that is causing my clothes to catch fire" is not). It does walk a fine line, though, and requires some use of Rule 1 - "Use your head" on the part of the DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I must disagree with your definition of equipment. "My equipment" to me means "the stuff that I have decided to bring along." I certainly am not going to think "my, these manacles I have been chained with are nice... they're part of MY equipment." It's a semantics game, and since we are disagreeing on definitions, we're obviously going to be at odds on this one. But I would say that casting "reduce" on yourself to slip out of manacles is not only a good possibility, but well within the classical fictional uses of such a spell. You can't reduce out of the necklace if you put it on (or told someone else to put it on), though - you accepted it as "your equipment" when you did so. That's why I don't let the player tell me "oh, that's not my equipment any more." Essentially, as the DM, this ruling tells me, sloppy bookkeeping aside, "if it's on your character sheet, it's your equipment; if it's not on your character sheet, it's not." One presumes that the garrotte is not something I'm going to write on my character sheet.</p><p></p><p></p><p>An interesting point... reminds very much of the "clothes shrinking ray" from Mystery Men. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But do you really need to shrink the hood to do that? Once it's over the face, one presumes that's enough... if the hood is of such sheer material that it can be breathed through, shrinking it won't help.</p><p></p><p></p><p>That is a good point - I give you full marks here. Don't have a way to weasel out of that one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I would rule the arrow basically "falls out" as you shrink... it's all in a matter of perspective. If it's not in too deep, wouldn't you shrink away from the arrowhead faster than you shrank around it? Now we get into all sorts of arguments over "how deep is the wound" and D&D isn't set up to handle that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>That is probably a better ruling than the one I gave, and I am willing to adopt it.</p><p></p><p></p><p>This was a fancy way of saying, "check the character's character sheet... if it's not on there (barring bad bookkeeping), it's not equipment." Make a logical exception for a "planted" item that the character has been carrying but is unaware of.</p><p></p><p></p><p>Again, it was admittedly a fix to try to avoid a player putting on a cursed helm then trying to tell me, "I don't want it anymore so it's not mine."</p><p></p><p></p><p>Not quite sure what is meant here... perhaps I'm just not understanding what you're getting at... how would the spell be prevented from taking effect despite a failed save?</p><p></p><p>You have raised a couple of flags with regard to my argument, and posited an equally useful solution... but I do have one question...</p><p></p><p>I really like the "if the wearer can be targeted by the spell, you can't target a worn object unless trying to sunder/break it" rule and am happy to adopt it as it solves several problems (not all of them). </p><p></p><p>I do have a couple of questions though, just to satisfy my own curiosity... as it refers to objects not "worn" but in similar situations to those that might be worn.</p><p></p><p>In the case of tying two trees together and shrinking the rope, what happens? Do the trees get bent together? Sliced in two? IOW, what happens when the question of a character/creature wearing something is not an issue as far as targeting a spell? Will your ruling have self-consistency?</p><p></p><p>My other unhappiness is that I am STILL inclined to say that the garrotte is *not* part of a character's equipment, but that is because we fundamentally disagree on the definition of equipment, so I don't think there can be much fruitful discussion there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I won't give you your definition of equipment and you won't give me mine, so we have no common ground for argument. I'll agree to disagree with you on this one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Your definition of equipment is "anything worn/carried" while mine is "only what is on the character's character sheet (barring recordkeeping sloppiness) with exceptions made on a case-by-case by the DM for items transported by the character of which the character is totally oblivious." By your definition, the garrotte - or manacles - or hood - is equipment. By mine it is not. Nothing really to discuss since I doubt either of us is going to change his definition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 191881, member: 2013"] [b]Points...[/b] That is of course your perogative. :) Agreed that it is the only reasonable way. :) However, the "negative" list I referenced could not include "some unknown harmful object" - you must have the ability to identify the object using one of your five senses ("the thing around my neck choking me" is okay - thanks to touch - but "whatever it is that is causing my clothes to catch fire" is not). It does walk a fine line, though, and requires some use of Rule 1 - "Use your head" on the part of the DM. :) I must disagree with your definition of equipment. "My equipment" to me means "the stuff that I have decided to bring along." I certainly am not going to think "my, these manacles I have been chained with are nice... they're part of MY equipment." It's a semantics game, and since we are disagreeing on definitions, we're obviously going to be at odds on this one. But I would say that casting "reduce" on yourself to slip out of manacles is not only a good possibility, but well within the classical fictional uses of such a spell. You can't reduce out of the necklace if you put it on (or told someone else to put it on), though - you accepted it as "your equipment" when you did so. That's why I don't let the player tell me "oh, that's not my equipment any more." Essentially, as the DM, this ruling tells me, sloppy bookkeeping aside, "if it's on your character sheet, it's your equipment; if it's not on your character sheet, it's not." One presumes that the garrotte is not something I'm going to write on my character sheet. An interesting point... reminds very much of the "clothes shrinking ray" from Mystery Men. :) But do you really need to shrink the hood to do that? Once it's over the face, one presumes that's enough... if the hood is of such sheer material that it can be breathed through, shrinking it won't help. That is a good point - I give you full marks here. Don't have a way to weasel out of that one :) I would rule the arrow basically "falls out" as you shrink... it's all in a matter of perspective. If it's not in too deep, wouldn't you shrink away from the arrowhead faster than you shrank around it? Now we get into all sorts of arguments over "how deep is the wound" and D&D isn't set up to handle that. :) That is probably a better ruling than the one I gave, and I am willing to adopt it. This was a fancy way of saying, "check the character's character sheet... if it's not on there (barring bad bookkeeping), it's not equipment." Make a logical exception for a "planted" item that the character has been carrying but is unaware of. Again, it was admittedly a fix to try to avoid a player putting on a cursed helm then trying to tell me, "I don't want it anymore so it's not mine." Not quite sure what is meant here... perhaps I'm just not understanding what you're getting at... how would the spell be prevented from taking effect despite a failed save? You have raised a couple of flags with regard to my argument, and posited an equally useful solution... but I do have one question... I really like the "if the wearer can be targeted by the spell, you can't target a worn object unless trying to sunder/break it" rule and am happy to adopt it as it solves several problems (not all of them). I do have a couple of questions though, just to satisfy my own curiosity... as it refers to objects not "worn" but in similar situations to those that might be worn. In the case of tying two trees together and shrinking the rope, what happens? Do the trees get bent together? Sliced in two? IOW, what happens when the question of a character/creature wearing something is not an issue as far as targeting a spell? Will your ruling have self-consistency? My other unhappiness is that I am STILL inclined to say that the garrotte is *not* part of a character's equipment, but that is because we fundamentally disagree on the definition of equipment, so I don't think there can be much fruitful discussion there. ;) I won't give you your definition of equipment and you won't give me mine, so we have no common ground for argument. I'll agree to disagree with you on this one. :) Your definition of equipment is "anything worn/carried" while mine is "only what is on the character's character sheet (barring recordkeeping sloppiness) with exceptions made on a case-by-case by the DM for items transported by the character of which the character is totally oblivious." By your definition, the garrotte - or manacles - or hood - is equipment. By mine it is not. Nothing really to discuss since I doubt either of us is going to change his definition. :) --The Sigil [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Locking Garrotes and the Reduce spell
Top