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Locking Garrotes and the Reduce spell
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<blockquote data-quote="Magus_Jerel" data-source="post: 193603" data-attributes="member: 3940"><p>Because if the player decides the arrow sticking in Him is "not mine" - and his body starts to shrink around the wound - this would theoretically deal additional damage - causing the spell to fail.</p><p></p><p>D&D is not able to determine wether the arrow would "fall out" or "stay in" in the first place for one... and the ambiguity allows for both rulings. This becomes an issue if the ammunition might explode on the next round - because it is filled with alchemist's fire.</p><p></p><p>As to your questions concerning My counter proposal/ruling</p><p></p><p></p><p></p><p>The rope goes as taut as it can - without damaging the trees. Bending is not breaking, but sliced in two is. Depending on how the rope is tied - this could generate a tripwire. If you are dealing with a tree and a cliff face - you might even be able to uproot the tree... like a giant weed; but the latter is a bit dependent on wether or not you are talking about a 6 ft tree or a 200 ft redwood.</p><p></p><p></p><p></p><p>Please note that the ruling does initiate a need to differentiate between "items worn" and "items on one's person". This means that while clothes aren't targetable - that dagger in your belt or in your hand most certainly is.</p><p></p><p>In order for the ruling to "affect" targeting - all of the following must be the case.</p><p></p><p>1. The object must be "worn" - willingly or unwillingly.</p><p>2. The spell must NOT state that it may explicitly target objects</p><p>3. The spell must NOT deal damage directly.</p><p></p><p></p><p>Perhaps a better definition of equipment would be "any item that is being worn or carried on your person. Setting it to "what is on the character sheet" can change in the course of a normal adventure. People pick up and lose things... Pickpockets strike. (and finding out that magic dagger ISN'T on your belt when you think it is there can be quite annoying) and you might have something planted on you.</p><p></p><p>As far as my counterpoints ...</p><p></p><p>There are several "otherwise inoccuous" spells that - if you allow reduce to be abused - become infinitely more lethal, as these other spells can be abused in a similar fashion.</p><p></p><p>Mage hand, Unseen Servant, and Telekenesis become a whole lot more dangerous - particularly Telekenesis. Enlarge - while not as easy to abuse - can be so abused if you aren't careful.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 193603, member: 3940"] Because if the player decides the arrow sticking in Him is "not mine" - and his body starts to shrink around the wound - this would theoretically deal additional damage - causing the spell to fail. D&D is not able to determine wether the arrow would "fall out" or "stay in" in the first place for one... and the ambiguity allows for both rulings. This becomes an issue if the ammunition might explode on the next round - because it is filled with alchemist's fire. As to your questions concerning My counter proposal/ruling The rope goes as taut as it can - without damaging the trees. Bending is not breaking, but sliced in two is. Depending on how the rope is tied - this could generate a tripwire. If you are dealing with a tree and a cliff face - you might even be able to uproot the tree... like a giant weed; but the latter is a bit dependent on wether or not you are talking about a 6 ft tree or a 200 ft redwood. Please note that the ruling does initiate a need to differentiate between "items worn" and "items on one's person". This means that while clothes aren't targetable - that dagger in your belt or in your hand most certainly is. In order for the ruling to "affect" targeting - all of the following must be the case. 1. The object must be "worn" - willingly or unwillingly. 2. The spell must NOT state that it may explicitly target objects 3. The spell must NOT deal damage directly. Perhaps a better definition of equipment would be "any item that is being worn or carried on your person. Setting it to "what is on the character sheet" can change in the course of a normal adventure. People pick up and lose things... Pickpockets strike. (and finding out that magic dagger ISN'T on your belt when you think it is there can be quite annoying) and you might have something planted on you. As far as my counterpoints ... There are several "otherwise inoccuous" spells that - if you allow reduce to be abused - become infinitely more lethal, as these other spells can be abused in a similar fashion. Mage hand, Unseen Servant, and Telekenesis become a whole lot more dangerous - particularly Telekenesis. Enlarge - while not as easy to abuse - can be so abused if you aren't careful. [/QUOTE]
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