Sir Knight
First Post
Good day! I posted before when I and my friends in Megara Entertainment launched gamebook projects on Kickstarter (link and link), and posted again recently to preview our NEW project. This forum has a "Boardgames, Card Games, Wargames and Miniatures" section, and ours definitely fits: it is a tabletop wargame/board game based on the classic gamebook RPG series Lone Wolf. We've now launched!
We ask your help in bringing Lone Wolf - The Board Game to life. The project is here:
http://www.kickstarter.com/projects/1615043334/lone-wolf-the-board-game
Or: http://kck.st/1x6Eqd6
A FREE print-and-play scenario is here:
http://richardhetley.files.wordpress.com/2014/11/fight-for-fogwood.pdf
http://www.lonewolftheboardgame.com/images/the fight for fogwood.pdf
The downloadable beta rulebook is here (unedited; yes, we are working on the typos):
http://richardhetley.files.wordpress.com/2014/09/lone-wolf-beta-sept-2014.pdf
(Save to computer for best display.)
The game is one of the most artistic projects you're likely to see, designed wholly by Gary Chalk, illustrator of Redwall, HeroQuest, and many other beloved worlds. Lone Wolf is the story of the last of the Kai Lords, warrior monks who defend the land of Sommerlund against the Darklords and their minions. It was written by Joe Dever starting in the 1980's and originally illustrated by Gary Chalk. Gary designed his own board game version back in those early days, and now 30 years later it's playtested and ready to share.
I'm posting here, on an RPG forum, because we're in that intersection between game styles where everything gets blurry. The classic gamebooks are "solo roleplaying." Today fans of the classic books can re-create the battles of the gamebooks and change the course of history. Wargamers will be pleased by how quickly the game plays, with its multiple combat system where all the action can be resolved with a single roll.
After helpful feedback from folks like you, we've done our best to focus the page on the game's strengths and offer the highest value in the game set that we can, with 80 hand-drawn playing pieces and many other features. Lone Wolf has always been an exciting action game, and we're thrilled Gary has given us this chance to bring the action beyond the page.
We hope you'll take a moment to look, share the free downloads, and pledge if you can. Thanks for reading!
Some images:
Box cover
Maps and figures
Some of the pieces of the print-and-play demo (final game involves no folding . . . )
We ask your help in bringing Lone Wolf - The Board Game to life. The project is here:
http://www.kickstarter.com/projects/1615043334/lone-wolf-the-board-game
Or: http://kck.st/1x6Eqd6
A FREE print-and-play scenario is here:
http://richardhetley.files.wordpress.com/2014/11/fight-for-fogwood.pdf
http://www.lonewolftheboardgame.com/images/the fight for fogwood.pdf
The downloadable beta rulebook is here (unedited; yes, we are working on the typos):
http://richardhetley.files.wordpress.com/2014/09/lone-wolf-beta-sept-2014.pdf
(Save to computer for best display.)
The game is one of the most artistic projects you're likely to see, designed wholly by Gary Chalk, illustrator of Redwall, HeroQuest, and many other beloved worlds. Lone Wolf is the story of the last of the Kai Lords, warrior monks who defend the land of Sommerlund against the Darklords and their minions. It was written by Joe Dever starting in the 1980's and originally illustrated by Gary Chalk. Gary designed his own board game version back in those early days, and now 30 years later it's playtested and ready to share.
I'm posting here, on an RPG forum, because we're in that intersection between game styles where everything gets blurry. The classic gamebooks are "solo roleplaying." Today fans of the classic books can re-create the battles of the gamebooks and change the course of history. Wargamers will be pleased by how quickly the game plays, with its multiple combat system where all the action can be resolved with a single roll.
After helpful feedback from folks like you, we've done our best to focus the page on the game's strengths and offer the highest value in the game set that we can, with 80 hand-drawn playing pieces and many other features. Lone Wolf has always been an exciting action game, and we're thrilled Gary has given us this chance to bring the action beyond the page.
We hope you'll take a moment to look, share the free downloads, and pledge if you can. Thanks for reading!
Some images:
Box cover
Maps and figures
Some of the pieces of the print-and-play demo (final game involves no folding . . . )
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