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<blockquote data-quote="aramis erak" data-source="post: 9059645" data-attributes="member: 6779310"><p><strong><u>ALIEN</u></strong>'s campaign does not have <em>character </em>continuity, but is explicitly intended for <em>player </em>continuity using the pregens.</p><p>Of the 3 released cinematics (Chariots of the Gods, Destroyer of Worlds, Heart of Darkness), the expectation is players get to carry forward a bit of metacurrency, and they're actually one thematic whole.</p><p>I think it just barely gets to "moderately long," however. For some groups, Destroyer alone will be 2-3 sessions; for others, well... my players turned it into over half a year. Chariots has run 3-5 sessions all three times I've run it.</p><p>I've not run Heart yet... it's on the agenda for next weekend starting.</p><p>Also note: all three expect few, if any, surviving PCs at end. Hence why no character continuity.</p><p></p><p>Classic <strong><u>Traveller</u></strong>'s <em><u>The Traveller Adventure</u></em> is a roughly 4-12 month campaign, depending highly upon play style and session lengths.</p><p>Mongoose's <em><u>Aramis: The Traveller Adventure</u></em> is a rework for use with their editions of Traveller.</p><p></p><p><strong><u>Mekton II</u></strong> has two campaigns for it (that I've seen, at least)... <em><u>Operation Rimfire</u></em> is a classic mecha-anime Romance & Action 22 "episode" campaign book. Note that adventures are pretty short - 2-3 pages each... but envision some significant combat time between social encounters.</p><p>The other, <em><u>Mekton Wars 1: Invasion Terra</u></em> is (as might be expected from the name) a Tactical Wargaming mode campaign; one can, however, run it as a backbone for a Roleplaying campaign.</p><p></p><p>And of course...</p><p><strong><u>Pendragon</u></strong> has 3... <em><u>The Boy King</u> </em>(TBK), <em><u>Saxons!</u> </em>(S!), and <em><u>The Great Pendragon Campaign</u></em> (GPC). <em><u>Nobles' Book</u></em> (NB) is a timeline sourcebook for 1E; it lacks actual adventures, but provides an overall timeline for a Pendragon campaign, as well as landholding rules.</p><p>TBK is the 3rd/4th ed timeline sourcebook; it also includes a number of 3-5 page adventures and a bunch of adventure seeds of 1-3 paragraphs.</p><p>S! is a prequel to TBK, and uses the same mode, but for fewer years, and introducing a whole culture. It can stand alone, or be continued into TBK.</p><p>GPC is a reimplementation of TBK, and includes a few bits from S!.</p><p><em><u>Land of Giants</u></em> is another timeline, but this one is independent, and I don't recall it having many adventures within.</p><p>While not a formal campaign, the three "<em><u>Tales of</u></em>" volumes form a nice filler for a standalone, and most of the 9 or so total are multi-session...</p><p></p><p>Oh, and for <strong><u>WFRP</u> 1e</strong>... the <em><u>Doomstones</u></em> campaign is not a great WFRP campaign, but it is a long one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's decent, but clearly was ported to WFRP, rather than being natively written for it. it's 6 dungeon crawls. Which, given the realities of WFRP 1E combat and healing, can and will take a long while.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9059645, member: 6779310"] [B][U]ALIEN[/U][/B]'s[B] [/B]campaign does not have [I]character [/I]continuity, but is explicitly intended for [I]player [/I]continuity using the pregens. Of the 3 released cinematics (Chariots of the Gods, Destroyer of Worlds, Heart of Darkness), the expectation is players get to carry forward a bit of metacurrency, and they're actually one thematic whole. I think it just barely gets to "moderately long," however. For some groups, Destroyer alone will be 2-3 sessions; for others, well... my players turned it into over half a year. Chariots has run 3-5 sessions all three times I've run it. I've not run Heart yet... it's on the agenda for next weekend starting. Also note: all three expect few, if any, surviving PCs at end. Hence why no character continuity. Classic [B][U]Traveller[/U][/B]'s [I][U]The Traveller Adventure[/U][/I] is a roughly 4-12 month campaign, depending highly upon play style and session lengths. Mongoose's [I][U]Aramis: The Traveller Adventure[/U][/I] is a rework for use with their editions of Traveller. [B][U]Mekton II[/U][/B] has two campaigns for it (that I've seen, at least)... [I][U]Operation Rimfire[/U][/I] is a classic mecha-anime Romance & Action 22 "episode" campaign book. Note that adventures are pretty short - 2-3 pages each... but envision some significant combat time between social encounters. The other, [I][U]Mekton Wars 1: Invasion Terra[/U][/I] is (as might be expected from the name) a Tactical Wargaming mode campaign; one can, however, run it as a backbone for a Roleplaying campaign. And of course... [B][U]Pendragon[/U][/B] has 3... [I][U]The Boy King[/U] [/I](TBK), [I][U]Saxons![/U] [/I](S!), and [I][U]The Great Pendragon Campaign[/U][/I] (GPC). [I][U]Nobles' Book[/U][/I] (NB) is a timeline sourcebook for 1E; it lacks actual adventures, but provides an overall timeline for a Pendragon campaign, as well as landholding rules. TBK is the 3rd/4th ed timeline sourcebook; it also includes a number of 3-5 page adventures and a bunch of adventure seeds of 1-3 paragraphs. S! is a prequel to TBK, and uses the same mode, but for fewer years, and introducing a whole culture. It can stand alone, or be continued into TBK. GPC is a reimplementation of TBK, and includes a few bits from S!. [I][U]Land of Giants[/U][/I] is another timeline, but this one is independent, and I don't recall it having many adventures within. While not a formal campaign, the three "[I][U]Tales of[/U][/I]" volumes form a nice filler for a standalone, and most of the 9 or so total are multi-session... Oh, and for [B][U]WFRP[/U] 1e[/B]... the [I][U]Doomstones[/U][/I] campaign is not a great WFRP campaign, but it is a long one. :) It's decent, but clearly was ported to WFRP, rather than being natively written for it. it's 6 dungeon crawls. Which, given the realities of WFRP 1E combat and healing, can and will take a long while. [/QUOTE]
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