• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Long Jump questions

I like being able to split a jump over two turns, or even two actions. I always hated that my GM would never let my 3rd edition jump-master PC jump up and attack flying enemies, because by the rules, you fall at the end of your move action, so you never had a chance of attacking while mid-air.

This led to a debate on the rules forum where Hypersmurf posited that if your first action in a turn was to ready an action to attack when an enemy was within range, and then you used your move action to run and jump, your readied action would trigger while you're in mid-air.
They do allow a 'double-move' to cover such situations. Convert your standard action to a move action and they you don't have to determine if you fall until the end of your second move action. So with some planning of your turn, you can make a move with a larger jump.
 

log in or register to remove this ad

I like being able to split a jump over two turns, or even two actions. I always hated that my GM would never let my 3rd edition jump-master PC jump up and attack flying enemies, because by the rules, you fall at the end of your move action, so you never had a chance of attacking while mid-air.

This led to a debate on the rules forum where Hypersmurf posited that if your first action in a turn was to ready an action to attack when an enemy was within range, and then you used your move action to run and jump, your readied action would trigger while you're in mid-air.

In the interests of 'fun' and cinematic combat I would definately allow a player to attack a target at the end of his jump, before falling. That seems to be well within the spirit of the rules and the spirit of the game.

In fact, I would even encourage it.

A jump followed by a grab is even more fun.




And readied actions don't work that way by the RAW. (Ready action converts standard action to Immediate Action, you cannot take an Immediate Action on your own turn). I'd allow the attack, but I wouldn't allow it as a readied action as described.

Carl
 
Last edited:

I wouldn't consider blocking the leaping player silly. That seems a reasonable reaction for a long run before a jump. The monster would then have time to get in the way, and If he noticed the player was about to leap over a pit, it would be a sound tactic.

And he isnt immune to melee attacks, he is just hard to reach at that moment :)

Sounds good to me. Anyone can ready an attack to smack him when he lands, which also seems appropriate.
 

Into the Woods

Remove ads

Top