Munchin steps closer to the remaining ant, then quick as lightning he raps out a left jab to the body of the ant, missing it by a hair.
Ximix Ximix turns and moves to Dorrin's side. Again his native tongue proclaims the invocation of divine magic, touching Dorrin's gashed and bloody body, "fain-Tinechoen'dur e'a fallanai" healing Dorrin for 8,
Jamilee sess munchin blocking the path to the remaining ant, steps around him and pokes away at it, without much effect.
Dorrin Dorrin begins taking several hard and fast strikes at the ant directly in front of him. His aim is True!(1d20+3=17, 1d8+2=6) and he strikes the ant squarely, killing it.
With no enemies standing, the group falls back to the entry tunnel, just in time to see more ants emerging from the right tunnel.
These ants look more like the ones you encountered earlier. Thier mandibles are smaller and less suited for combat.
Round 4: You have retreated back to the mouth of the entry tunnel.
On first rank are munchin, Jamilee, Krindorf
On second Rank: Ximix, Dorrin, Jallembo, Quintaine
On third rank: Saithnar, Nura, Possum, Landers
(if you disagree on this plase say so, there is an open spot on first rank for anybody who wants to stand there)
The four ants are about 50 feet away from first rank.
You all go now, then the ants.