jmucchiello
Hero
Over in the Magic Item Creation time thread several posters have expressed this attitude:
Before I get too deep into this, by genre I refer to "epic" fantasy. For this thread, I am assuming that the players and DM are attempting to create a story with "epic" feel. Where epic means there is something of significance whose destiny or fate is decided by the protaganists/PCs. The "usual" something involves saving the world from some evil.
Back to downtime, I also am not really interested in the early part of the story. I'm more interested in that part of the story when sides are drawn and the heroes have a target to takedown. In many games I've played in, the low level stuff sets the stage for the high level stuff. And as you get closer to the "ultimate" evil, there is an impetus to push ever forward so you can put an end to the evil before more innocents die. This time also coincides with the time when the wizard wishes he had 3 months to make a magic item.
So I ask, can someone point out to me a novel where there is significant downtime after the hero knows what he's supposed to do? Maybe I read the wrong books but the heroes don't usually take a vacation before/while hunting down known evil.
And I was wondering what genre novels contain lots of downtime?Crothian said:I like that [magic item creation] takes time. Anything that promotes downtime is good.
Before I get too deep into this, by genre I refer to "epic" fantasy. For this thread, I am assuming that the players and DM are attempting to create a story with "epic" feel. Where epic means there is something of significance whose destiny or fate is decided by the protaganists/PCs. The "usual" something involves saving the world from some evil.
Back to downtime, I also am not really interested in the early part of the story. I'm more interested in that part of the story when sides are drawn and the heroes have a target to takedown. In many games I've played in, the low level stuff sets the stage for the high level stuff. And as you get closer to the "ultimate" evil, there is an impetus to push ever forward so you can put an end to the evil before more innocents die. This time also coincides with the time when the wizard wishes he had 3 months to make a magic item.
So I ask, can someone point out to me a novel where there is significant downtime after the hero knows what he's supposed to do? Maybe I read the wrong books but the heroes don't usually take a vacation before/while hunting down known evil.