Piratecat said:Hussar, you may be surprised by how long the Fellowship stay in Rivendell in the book of Fellowship of the Ring. They delay far beyond what I'd consider as reasonable, and run into quite a few problems as a result.
There's also downtime in Tad Williams Memory, Thorn and Sorrow.
jmucchiello said:And I was wondering what genre novels contain lots of downtime?
Tarek said:Read the Black Company series by Glen Cook.
There is a lot of downtime in those novels, some of it is shown, some of it is only alluded to. The books altogether span about 20-25 years, if I remember correctly. And it's definitely an Epic fantasy, it's just not High fantasy.
I entirely agree and originally intended to speak of (and dismiss) this point but it cluttered up my original post. Please keep this branch of discussion out of this thread. I'm not interested in whether gaming should emulate novels. I'm just looking for how those things that inspire my gaming address the issue of downtime.BryonD said:But I honestly think that trying to emulate the details of great novels is a great way to make a really bad game.