Empath Negative
First Post
The Long Rest mechanic, if I've read it right seems pretty good but it doesn't seem entirely "realistic". Almost too cinematic.
Try this...
(and remember to forget about 3.5 for the most part here).
The majority of damage you take, the normal sword swings are all "non-lethal". These are the gashes, the cuts, the bruises, all of that of normal combat. However, it's still cinematic in "it's only a Flesh Wound".
These can be healed up via long rest, so on and so forth.
However, when you take a "critical hit" that damage doesn't just "heal up" from resting for a bit, you need some serious care magical or otherwise.
Let's say your normal hitpoint total is 100, you take six normal hits for a total of 23 damage bringing you down to 77. Then, right before the BBEG dies he inflincts a grievious wound on you for 17 damage, bringing you down to 60.
You then long rest, bringing you back up to 83. If you get some magical healing you bounce back completely. Just resting, however, doesn't seal up your torn jugular.
Just saying.
Try this...
(and remember to forget about 3.5 for the most part here).
The majority of damage you take, the normal sword swings are all "non-lethal". These are the gashes, the cuts, the bruises, all of that of normal combat. However, it's still cinematic in "it's only a Flesh Wound".
These can be healed up via long rest, so on and so forth.
However, when you take a "critical hit" that damage doesn't just "heal up" from resting for a bit, you need some serious care magical or otherwise.
Let's say your normal hitpoint total is 100, you take six normal hits for a total of 23 damage bringing you down to 77. Then, right before the BBEG dies he inflincts a grievious wound on you for 17 damage, bringing you down to 60.
You then long rest, bringing you back up to 83. If you get some magical healing you bounce back completely. Just resting, however, doesn't seal up your torn jugular.
Just saying.