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Community
General Tabletop Discussion
*Pathfinder & Starfinder
LONG REST: let's add some realism.
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<blockquote data-quote="Gadget" data-source="post: 5926931" data-attributes="member: 23716"><p>Okay I'm with you so far.</p><p></p><p></p><p></p><p>Hold it! I call shenanigans! D&D Hit points have never really measured the human body's ability to take or avoid damage well, as evidenced by being at full fighting trim until the last hp is gone. Hit Points, whatever verbiage they're dressed up in, have always been a form of ablative script immunity. They may be a little better at modelling something like endurance, but even that is a bit iffy. </p><p></p><p></p><p></p><p>Presumably, there is some expenditure physical/mental/spiritual energy or endurance to either prepare or cast a spell as well. </p><p></p><p></p><p></p><p>Painful wounds effect my mental concentration, to a greater or lesser degree, but maybe I'm just not tough enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Except in D&D, you always could (unless a 'pulled hamstring' is going to zero or below hit points in your interpretation). </p><p></p><p></p><p></p><p>I think it a valid interpretation that a purely fictional activity such as preparing and casting a spell is a little less passive than you imply here.</p><p></p><p></p><p></p><p>I get that having a 'resource management' mini-game that expands recovery of hit points beyond a 24-hour period is a desired and fun play style for many (Personally, I think rolling your level in Hit Dice for recovered hit points after an extended rest is a good starting point), but using the word 'realism' as an argument doesn't work for me.</p></blockquote><p></p>
[QUOTE="Gadget, post: 5926931, member: 23716"] Okay I'm with you so far. Hold it! I call shenanigans! D&D Hit points have never really measured the human body's ability to take or avoid damage well, as evidenced by being at full fighting trim until the last hp is gone. Hit Points, whatever verbiage they're dressed up in, have always been a form of ablative script immunity. They may be a little better at modelling something like endurance, but even that is a bit iffy. Presumably, there is some expenditure physical/mental/spiritual energy or endurance to either prepare or cast a spell as well. Painful wounds effect my mental concentration, to a greater or lesser degree, but maybe I'm just not tough enough. :) Except in D&D, you always could (unless a 'pulled hamstring' is going to zero or below hit points in your interpretation). I think it a valid interpretation that a purely fictional activity such as preparing and casting a spell is a little less passive than you imply here. I get that having a 'resource management' mini-game that expands recovery of hit points beyond a 24-hour period is a desired and fun play style for many (Personally, I think rolling your level in Hit Dice for recovered hit points after an extended rest is a good starting point), but using the word 'realism' as an argument doesn't work for me. [/QUOTE]
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LONG REST: let's add some realism.
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