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General Tabletop Discussion
*Pathfinder & Starfinder
LONG REST: let's add some realism.
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<blockquote data-quote="Mercutio01" data-source="post: 5927220" data-attributes="member: 37277"><p>Yes, that is what the playtest packet says, but that's not what Mearls said in the post on Hit Points. It's also not what 4E says about hit points. And my argument is that even in 1E, positive hit points had a portion of which were actual representations of physical ability to take damage. The outlier here is the idea that you suffer zero damage until dropped below 0 HP. Even the actual written by the designer didn't go that far. And if the honest-to-god argument you're all putting forth is that damage is never damage, and a hit is never a hit until below 0 hit points, then you <strong>really</strong> need to argue for a change in terminology. Until you change the definition of what "hit" means and what "damage" means, you are always going to be fighting these kinds of battles with people like me. Your interpretation is literally (as in the actual sense of that word) not even supported by the game's terminology.</p><p></p><p>Seriously. Change the terms. Erase "hit" and "damage" and "hit point" from the D&D Lexicon if you really want to enforce this viewpoint on people.</p><p></p><p>EDIT- Incidentally, I did just reread. At less than half your hit points, you have visible cuts and bruises. Those are injuries. Don't know about you, but bruises don't usually go away just because I take a nap. Neither do cuts. When I wake up, I still have those bruises. Sometimes they even still hurt. When I twist my ankle, it hurts the next day, and I limp a little bit. But according to the 0 hp is an actual injury folks, I must have been dropped below 0 hit points in order to twist my ankle. Or to have blocked a good punch at martial arts practice that leaves a welt and a bruise on my forearm.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 5927220, member: 37277"] Yes, that is what the playtest packet says, but that's not what Mearls said in the post on Hit Points. It's also not what 4E says about hit points. And my argument is that even in 1E, positive hit points had a portion of which were actual representations of physical ability to take damage. The outlier here is the idea that you suffer zero damage until dropped below 0 HP. Even the actual written by the designer didn't go that far. And if the honest-to-god argument you're all putting forth is that damage is never damage, and a hit is never a hit until below 0 hit points, then you [b]really[/b] need to argue for a change in terminology. Until you change the definition of what "hit" means and what "damage" means, you are always going to be fighting these kinds of battles with people like me. Your interpretation is literally (as in the actual sense of that word) not even supported by the game's terminology. Seriously. Change the terms. Erase "hit" and "damage" and "hit point" from the D&D Lexicon if you really want to enforce this viewpoint on people. EDIT- Incidentally, I did just reread. At less than half your hit points, you have visible cuts and bruises. Those are injuries. Don't know about you, but bruises don't usually go away just because I take a nap. Neither do cuts. When I wake up, I still have those bruises. Sometimes they even still hurt. When I twist my ankle, it hurts the next day, and I limp a little bit. But according to the 0 hp is an actual injury folks, I must have been dropped below 0 hit points in order to twist my ankle. Or to have blocked a good punch at martial arts practice that leaves a welt and a bruise on my forearm. [/QUOTE]
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