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General Tabletop Discussion
*Pathfinder & Starfinder
LONG REST: let's add some realism.
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<blockquote data-quote="Doug McCrae" data-source="post: 5928144" data-attributes="member: 21169"><p>Here's another idea.</p><p></p><p>Rpg-ers like to think of hit points as representing real physical wounds. Now I know Gary Gygax said they don't but, honestly, I don't think many people took that on board.</p><p></p><p>But, we don't want the PCs to be out of the action for long, *and* we don't want to be reliant on having a healer in the party because, in many groups, no one wants to play the healer.</p><p></p><p>Solution? Hit points are real. PCs get badly wounded - open wounds, broken bones, etc - just how we think of someone on low hit points. The very next day they're fine. But here's the clever bit - no one mentions it. Everyone in the game world just ignores this weirdness. It's like the way characters in genre fiction are genre-blind, for example no one in a horror film says, "This is just like being in a horror film!"</p><p></p><p>Admittedly it would have a Looney Tunes vibe, but I think it's fine because it's played straight, not for laughs.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5928144, member: 21169"] Here's another idea. Rpg-ers like to think of hit points as representing real physical wounds. Now I know Gary Gygax said they don't but, honestly, I don't think many people took that on board. But, we don't want the PCs to be out of the action for long, *and* we don't want to be reliant on having a healer in the party because, in many groups, no one wants to play the healer. Solution? Hit points are real. PCs get badly wounded - open wounds, broken bones, etc - just how we think of someone on low hit points. The very next day they're fine. But here's the clever bit - no one mentions it. Everyone in the game world just ignores this weirdness. It's like the way characters in genre fiction are genre-blind, for example no one in a horror film says, "This is just like being in a horror film!" Admittedly it would have a Looney Tunes vibe, but I think it's fine because it's played straight, not for laughs. [/QUOTE]
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Community
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LONG REST: let's add some realism.
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