Incenjucar said:It should remain the default to prevent a 15 minute work week - people WILL camp for days until they get all their HP over and over otherwise, but a module that introduces slower healing is perfectly reasonable.
I think I'm okay with full hp after resting. Just because you get back ALL hp does not mean your wounds are healed. You might still have that broken leg, but as a tough adventurer you just press on to finish that goblin tribe that caused it.
-YRUSirius
It really bothers me. Is there any in-game explanation for it?
I get the reasoning behind it, but I also think that it just seems ridiculous for a character to suffer some kind of grievous injury, and without the aid of magic, pop up after an 8 hour rest unscathed. It just feels super gamist.
There are plenty of reasons in an adventure that can keep players from camping for days to get all of their HP back.
This seems like it might be a point of contention with the new rules, and I am sure people's opinions will vary greatly on the issue. That said, I'm not saying my way is right, just expressing how I personally feel about it - if that comes across in any other light, I do not mean it to.
I think this will change in the final rules/isn't finished now.Thoughts?
If the long rest = full heal does stick around, that will be the very first thing I houserule.
Because you're something special?
-YRUSirius