In my campaign, the PCs never let up. Every game day, they want to adventure, or create magic items, or research, or shop, or make perform checks for money, or something. They are like the energizer bunny. They just won't stop for anything.
In the real world, we all take a break every day. And it isn't just a modern day thing, for millennia man-kind has had the idea of a rest day.
I think anyone that never takes a break is headed for a mental or physical breakdown.
So I came up with a little system to try to force some level of rest on the PCs.
Long-Term Fatigue System
(Very rough)
Every day you do something physically stressful, you make a CON check versus a DC. The base DC is 0. Each consecutive day it increases by 1. If you fail, you gain a physical long-term fatigue point (PLTFP).
Physically stressful activities include anything that requires a physical skill check, anything that inflicts real or subdual damage, anything that requires a CON check, or a full day’s movement or other activity.
If the day is particularly stressful (digging a tunnel for 12 hours a day), the DM may call for multiple checks in a single day.
Each day of physical rest removes a PLTFP. A heal spell removes 1 PLTFP per caster level (max 20).
If you have any PLTFPs you take a -1 on all physical actions. Basically any d20 roll that is modified by STR, DEX, or CON modifiers. If you have more than 10, PLTFPs, you take a -2. If you have more than 100, you take -4.
Mental Stress.
Every day you do something mentally stressful, you make a WIS check versus a DC. The base DC is 0. Each consecutive day it increases by 1. If you fail, you gain a mental long-term fatigue point.
Mentally stressful activities include anything that would require a mental skill check, anything that would require a concentration check, or any in depth research or information gathering.
If the day is particularly mentally stressful, the DM may call for multiple checks in a single day.
Each day of mental rest removes a MLTFP. A restoration spell removes 1 MLTFP; a greater restoration spell removes all MLTFP.
If you have any MLTFPs you take a -1 on all mental actions. Basically any d20 roll that is modified by INT, WIS, or CHA modifiers. In addition, the DCs of any special abilities or spells is reduced by -1. If you have more than 10, PLTFPs, you take a -2. If you have more than 100, you take -4.
In the real world, we all take a break every day. And it isn't just a modern day thing, for millennia man-kind has had the idea of a rest day.
I think anyone that never takes a break is headed for a mental or physical breakdown.
So I came up with a little system to try to force some level of rest on the PCs.
Long-Term Fatigue System
(Very rough)
Every day you do something physically stressful, you make a CON check versus a DC. The base DC is 0. Each consecutive day it increases by 1. If you fail, you gain a physical long-term fatigue point (PLTFP).
Physically stressful activities include anything that requires a physical skill check, anything that inflicts real or subdual damage, anything that requires a CON check, or a full day’s movement or other activity.
If the day is particularly stressful (digging a tunnel for 12 hours a day), the DM may call for multiple checks in a single day.
Each day of physical rest removes a PLTFP. A heal spell removes 1 PLTFP per caster level (max 20).
If you have any PLTFPs you take a -1 on all physical actions. Basically any d20 roll that is modified by STR, DEX, or CON modifiers. If you have more than 10, PLTFPs, you take a -2. If you have more than 100, you take -4.
Mental Stress.
Every day you do something mentally stressful, you make a WIS check versus a DC. The base DC is 0. Each consecutive day it increases by 1. If you fail, you gain a mental long-term fatigue point.
Mentally stressful activities include anything that would require a mental skill check, anything that would require a concentration check, or any in depth research or information gathering.
If the day is particularly mentally stressful, the DM may call for multiple checks in a single day.
Each day of mental rest removes a MLTFP. A restoration spell removes 1 MLTFP; a greater restoration spell removes all MLTFP.
If you have any MLTFPs you take a -1 on all mental actions. Basically any d20 roll that is modified by INT, WIS, or CHA modifiers. In addition, the DCs of any special abilities or spells is reduced by -1. If you have more than 10, PLTFPs, you take a -2. If you have more than 100, you take -4.