Jürgen Hubert
First Post
It was recently pointed out to me that many players plan their D&D characters a long time in advance - often for five, ten, or even more levels. They need to do this to get precisely the combination of feats and prestige classes they want.
And somehow, this seems vaguely annoying. The life of an adventurer can be extremely varied, and logically, this should mean that a character constantly learns new things in response to his previous experiences - instead of focusing his training on a rigid advance scheme so that he can meet certain prerequisites for his favorite prestige class.
Should we accept this bit of metagaming that characters simply continue to advance into the direction of a specific goal, despite the fact that the character himself might not even have seen reason to learn specific skills or feats? Or should the prerequisite system be overhauled to allow for more spontaneity and variety during character advancement without obstructing future choices?
What are your thoughts on this?
And somehow, this seems vaguely annoying. The life of an adventurer can be extremely varied, and logically, this should mean that a character constantly learns new things in response to his previous experiences - instead of focusing his training on a rigid advance scheme so that he can meet certain prerequisites for his favorite prestige class.
Should we accept this bit of metagaming that characters simply continue to advance into the direction of a specific goal, despite the fact that the character himself might not even have seen reason to learn specific skills or feats? Or should the prerequisite system be overhauled to allow for more spontaneity and variety during character advancement without obstructing future choices?
What are your thoughts on this?