I've been actively playing and DM'ing for over twenty years. I realized recently that my style of play and administration of the game has been somewhat limited. I've gone from playing with massive groups to one on one with my wife.
Here's the problem: I have always stuck with the tried and true kick-in-the-door style of play. I throw monsters at my players and they slaughter them (or get slaughtered, depending on the luck of the throw). This definitely works for larger groups which, more often than not, contain a large number of combat-oriented classes.
My wife is a fan of rogues. She likes to gestalt (3.5 Unearthed Arcana if you unfamiliar with this concept) with some sort of casting class.
What I am looking for is a way to play to a rogue's strengths. Story arcs that contain more intrigue, subterfuge, and the like. Less combat, more strategy and what have you.
While I have a great amount of experience under my belt there are areas I am just no good at.
Help me Enworld. You're my only hope. (Mainly because Gaia and GITP sucks a$$).
Here's the problem: I have always stuck with the tried and true kick-in-the-door style of play. I throw monsters at my players and they slaughter them (or get slaughtered, depending on the luck of the throw). This definitely works for larger groups which, more often than not, contain a large number of combat-oriented classes.
My wife is a fan of rogues. She likes to gestalt (3.5 Unearthed Arcana if you unfamiliar with this concept) with some sort of casting class.
What I am looking for is a way to play to a rogue's strengths. Story arcs that contain more intrigue, subterfuge, and the like. Less combat, more strategy and what have you.
While I have a great amount of experience under my belt there are areas I am just no good at.
Help me Enworld. You're my only hope. (Mainly because Gaia and GITP sucks a$$).