AIM-54
First Post
Vrecknidj said:AIM-54
Wow, that's what I did for a campaign I've been running since 3.0 came out. The party didn't know that they'd moved to a new place (a long boat ride to another continent was all they thought was happening, but I was actually pulling them out of the old cosmology and into a new one).
I have a prime plane, a spirit plane, and a darkspirit plane. The spirit plane is some mixture of astral, ethereal and shadow elements. Some of the PCs and NPCs who've been reduced to -10 have risen later as ghosts, and I let them keep playing (I've established rules for what ghost abilities they can and can't get, and have associated LA changes to them if they want the more powerful attributes). The darkspirit plane is somewhat like FR's Underdark stuff with a bit of shadow and ethereal mixed in.
So far, my players have liked the change. The characters think they're in the Abyss or something--they're sure they're being tricked and are on a plane that they've heard of before.
Dave
Well so much for originality...

On the other hand, it's cool to think that maybe it's not as crazy as I may have thought. Seems like a pretty cool setup you got there, definitely gives me something to think about as I work through the design process.
Thanks for sharing!