Looking for a few good (er, I mean EVIL) Rat Bastards!

I've got one:

Players sleep inside the cults temple they're trying to destroy. One player guards.

Rat Bastard Me: Roll for Will save, DC 17.
Player1: Fails
RBM: Roll for hearing
P2-5: Fail
RBM: Hmm.., P2, you're coup de graced for 35 points in your sleep. Others, roll for hearing.
P3-5: Fail
RBM: P3, you're CDGed for 30 points in your sleep. Others, roll for hearing.

...the they woke up.

Does that qualify? Assassin and three dead pc's?

;)
 

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They're only kobolds

Here is my post from the MMMMMM Kobolds thread.

Let's see, I think I had a party that ranged from 5th to 7th decide that kobolds were too tough for them. This was years ago and I don't remember all of the details.

In my game kobolds are masters of traps and pretty good at setting up ambushes.

They were travelling through the woods in southern ravenloft. I think one of them spotted a pair of Kobolds who threw javelins at them. The paladin, one of hte rangers, the fighter, and the cleric charged into the woods after the kobolds who ran and jumped into a steep incline pit (can go down with no damage, but tough to climb out. The warriors hit some snares and spike on bent branch traps along the way but kept going. When they got into the pit they were shot by crossbow bolts from arrow slit type openings in the pit sides. There was a small opening the kobolds went in and the human paladin and ranger entered. The opening was too small for the humans to be fully upright, was very narrow and they had no torches so they were in the dark without room to effectively use their big swords. They did notice small openings in the walls and ceiling at irregular intervals. The cleric was getting a torch going while the ranger and the paladin were getting crossbow bolts shot at them from side arrow slits. Then the paladin shouted out some exclamation as oil flasks were poured onto him and then the ranger. They came out screaming and lit on fire. The fighter at that point said there was no way he was going in there, he was sick of getting shot at and wanted out of the pit. The bard, and the elven wizard hung back while the elven ranger helped the four human toughs out of the pit. They then left quickly feeling lucky to be alive. The paladin and the ranger wanted to go back and kill everything down there but were sure they would die quickly and were not even surethey would get to land a blow.
 

Given the hoo-ha over supposed "mature content" in Monte's secret project, I might as well mention the following. This was some years ago.

The PCs were hired to find the lost children of the local baron: a couple of kiddies, a boy aged 10 and his sister aged 8 (or thereabouts). The PCs were just 1st level, so not much worry about divinations spoiling the show.

Most of the first half of the adventure was pretty wacky. For example, they met an old half-crazed guy in the village, who had a mushroom patch. When he ate his mushrooms, and I quote, "I can see things!" Eventually, they pieced all the the clues together, half of them from the old man, courtesy of his mushrooms. The kiddies had been swiped from their room by some fairies in the middle of the night.

So, the party tracked the fairies down to their hidey-hole in the forest. There, they met the children, who were quite safe and sound. This was pretty much as the players had been expecting things to turn out. They were not, however, expecting the kids not to want to go back. This was because their father, the baron, had been molesting them for a number of years; first the son, and then the daughter. The tone of the session took a 180-degree turn at this point. When the 8-year-old described her daddy doing "bad things" to her, you could have heard a pin drop.

To cut a long story short, instead of returning to the castle, they skipped town and took the kids with them. Eventually, they learned that the hapless baron had come off second-best in a fight with a lich, got possessed by a demon as punishment, and been forced to do these horrible things. He learned first-hand that there are many ways to break a man.

Why did I pick that topic? Because it was in the news at the time, with a Royal Commission into pedophilia uncovering all sorts of icky stuff daily (a bit like the scandal going on with the Catholic church in the US at the moment, I think). Also because I wanted to have something that the players could react to at an instinctive, emotional level.

No, it was NOT very appropriate for a D&D game, possibly a cheap trick, and looking back, I was definitely taking a huge risk. If I were to run that session again, I'd pick something safer. But it worked out okay in the end, the players were cool, and that scene with the players all dumbstruck remains one of the most memorable moments in my time as a gamer.


Hong "hey, where's everyone going?" Ooi
 

Been thinking of this one, have not had a chance to use it yet.

The PCs have been battling a vampire nobleman/wizard who has until recently been in a stake induced stasis for a couple hundred years. As they try to track him down across miles of countryside and into strange and new countries, they come across a small remote farm. Outside is a young boy, crying over a small patch of upturned soil. His hands and face are grubby from digging and his tears are cleaning little paths of grime from his cheeks.

The little boy has just buried his dog. The dog didn't like the little boys newly created vampire spawn parents. Little boy knows his parents are bad now because they have been biting the chickens (oh yeah, and they sucked poochy dry too), but they have not hurt him, he is the bait laid by that clever vampire. Little boy asks PCs to stay with him until his parents 'get back from town' sometime tomorrow. Nightfall brings a vampire spawn ambush on 'maybe' unsuspecting PCs. Of course if they look around they might find vampire bites on partially concealed chickens, or if they dig up the dog.

Bonus: Little boy does what he can to stop the PCs from hurting his parents when combat ensues.
 

Ghoul friend or true love.
Pc went off to fight the big nasty while the npcs fought the nasty henchmen. No more npcs.
A day later the npc with crush on one pc 's rogues show up and walk through the door.
As a ghost and wants to marry her.
The rest of the group got into the spirit of the encounter.


Another group pc slaps the busybody grandma of the king. Opps Granny wears combat boots, is 5th level fighter, and still can command the guards. The party flees to ravenloft . This was in the early 80.

party hems and halls around the city. Npc's start taking out the villians and going levels, and finding the magic items.

party meet the 3 sisters from hocus pocus. Most run away (smart). One who was playing evil decides to ally himself with them and betray the party. He surprise when he finds himself going into the soup pot.

party plans a jail break of their members. Kills half the guards. Are hunted down by a paladin ...
 

Thank you all for your applications, we have made our selections and emailed those who we felt fit what we were looking for (So check your email, there may be an invitation from us)!

If you did not receive an invitation from us, worry not for we will most likely be holding another recruitment drive in a few months, so keep an eye out for it.
 

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