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Looking for a generic dark gothic style setting. Not Ravenloft.
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<blockquote data-quote="jgsugden" data-source="post: 7229667" data-attributes="member: 2629"><p>While there are plenty of options out there to create a gothic setting, I would suggest that gothic worlds work best when you make them yourself. </p><p></p><p>1: Gothic settings usually involve mysteries, and any published or publicly available materials run the risk that a player may do some research into your mysteries.</p><p>2: They tend to be smaller and more intimate settings. You don't often span the globe or planes in a gothic campaign, so you can usually limit how much you need to build. </p><p>3: I think the best option for a gothic setting in 5E is one that doesn't have a lot of great support options: A Cthulhu style game with cultists, monsters from the far realm, and elder gods that are far too powerful for any PC to face down in battle at any level - foes that are forces of nature more than they are battle forces. If I were to create a gothic game, it would be a homebrew campaign where the PCs are hired to deliver something to a remote place of learning (temple to knowledge god, university, etc...) with a nearby town - where things are taking place behind the scenes and the PCs need to discover what is going on and stop it before an Elder God enters the Material Plane.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7229667, member: 2629"] While there are plenty of options out there to create a gothic setting, I would suggest that gothic worlds work best when you make them yourself. 1: Gothic settings usually involve mysteries, and any published or publicly available materials run the risk that a player may do some research into your mysteries. 2: They tend to be smaller and more intimate settings. You don't often span the globe or planes in a gothic campaign, so you can usually limit how much you need to build. 3: I think the best option for a gothic setting in 5E is one that doesn't have a lot of great support options: A Cthulhu style game with cultists, monsters from the far realm, and elder gods that are far too powerful for any PC to face down in battle at any level - foes that are forces of nature more than they are battle forces. If I were to create a gothic game, it would be a homebrew campaign where the PCs are hired to deliver something to a remote place of learning (temple to knowledge god, university, etc...) with a nearby town - where things are taking place behind the scenes and the PCs need to discover what is going on and stop it before an Elder God enters the Material Plane. [/QUOTE]
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Looking for a generic dark gothic style setting. Not Ravenloft.
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