Looking for a good 4E campaign setting. Help, please.

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Adventurer
I've finally decided to give 4E a whirl. I'll still keep my 3E Greyhawk game active though.

I can't decide on a published campaign setting though.

- Greyhawk is out as I'm running that with 3E.
- Forgotten Realms and Dragonlance are out because I use the Great Wheel cosmology and they are connected to my Greyhawk game.
- Eberron is out as my friend is running that with 3E and that setting is his turf.

So far I can only think of running post-Spellplague Forgotten Realms with the 100-year jump. That way it's distanced from the 3E FR of my Greyhawk/Great Wheel campaign.

There's Blackmoor 4E but I don't really want to run that as I'd want to link it with Mystara and all my Mystara books are in storage.

Are there any other good published 4E settings out there? I'm looking for something you can pick up and play and doesn't have much of a legacy behind it. I'm also looking for something fairly generic so that I can easliy drop in adventures from Dungeon mag or published scenarios without too much tweaking.

Cheers
 

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My suggestion is go with the Points of Light campaign setting. It's not that fleshed out but there are plenty of maps, and other segments scattered all over the place (including a map in the DMG). It makes it pretty easy to toss together your own world as I did for the first time last year.

Apart from that Dark Sun is coming out soon and I think some others might have adapted certain settings to 4e. I know Ravenloft is really easy to adapt. I hope that helps.
 

I would go with the mechanics free Scarred Lands Gazeteer.

It was designed with 3e in mind (one god for each of the 9 alignments) but the gazeteer has no stats or mechanics, is only about 48 pages and is a great points of light type setting.

The set up is that Titans (primordials in 4e) had a war on the world itself with their children the gods in which the titans were overthrown and imprisoned. The war ended less than 100 years ago so the PC races are left in isolated city states with huge arrays of divine and primordially created-monster infested wilderness in between and ruined places all over the place.

Tieflings and dragonborn not in there as a default, but easy to put in given every god and every titan created races with a large number created specifically for the war.
 

scarred lands rocked. loved that world. Also I love Kingdoms of Kalamar. nice fluff with an awesome atlas. Only thing I really didn't like about it was the names are so dang hard to pronounce for some of the cultures. KenzerCo makes KoK.

B
 


My suggestion is go with the Points of Light campaign setting.

That is my suggestion as well -- if for no other reason than "it doesn't have any baggage" While it has a "name" (i.e. Points of Light) it's really just you start with this basic town that is given in the DMG along with a map of the immediate surrounding area. Then, as players head in different directions you flesh out stuff as you need - so really it's more homebrew but with suggestions (like there was some ancient teifling empire, some ancient war with primordials, things like that) but it's really all just whatever you homebrew it to be.

Your group is already well versed in so many other settings, so something lighter might be okay (or else it will have the opposite effect -- it will be annoying because you're all so used to having more history in everything).

_alternatively_ since this will be your first run with 4e, go with the generic points of light setting BUT explain it's not a campaign, you're just doing it as a 'story arc' so to speak to test the system.

IF you all still like the system 6-7 months from now, then go to Dark Sun which will come out then and start your official campaign then. This of course, you all even like the idea of Dark Sun (it isn't standard fantasy as you mentioned in your first post)
 

1) Do you NEED a published setting? Are you strapped for time/unable to really devote to making your own setting?

2) So what if someone else is using the campaign. It could be an alternate setting/alternate timeline. For instance, consider Eberron if the Last War hadn't ended. Or Eberron set in a different part of the world compared to the other campaign (Xen'Drik, Demon Wastes).

Honestly, pick a place in the world you haven't focused on and just stay there, relatively. Maybe move the timeline up ahead (so, 100 years after your current Greyhawk campaign).

Then there's Galorian. It's not 4e. But it's a setting you likely haven't used.

3) OK, so you want an actual setting.

Alluria Published Setting.

New World Setting Primer.
 

I'd like to offer my own campaign world...the first links to a PDF document. The second, to a Wiki of the campaign world. Both "documents" lack any game stats, so you should be able to use it with whatever fantasy game system you want. It has a "mostly intact" Great Wheel cosmology, though residents see it a little differently (and some planes could be considered "blocked" or renamed)

Amberos - All, Countries

Amberos - home

And, as a bonus, the old 4E document I wrote up shortly after the game came out...

4E Classes and Races
 



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