Storyteller01
First Post
If you don't mind Ogl:
The Quasta
A relative to the beholder (a strange mix of beholder and parrot), this abberation levates as a form of locomotion, surrounded by floating eyeballs. It has feathered wings to aid in movement, which are often dyed for decoration.
+2 Dex, -2 Str, -2 Con
Small critter
Aberration traits (immune to spells that target humanoids)
Base Speed: 30. They may levitate up to 10 ft with a medium load. Going any higher requires a jump check. If in an anti-magic zone or similar circumstance, they may move on their talons and wings up to 5 ft as a full action, and may not take their 5 ft bonus step. In an area with no gravity they may fly at a speed of 30 with good maneuverability.
Darkvison: 60ft
+2 to Pilot, Use Device, and Repair (adjust these as needed)
+8 to Freefall (read above)
All around vision: +4 to Spot and Search checks, cannot be flanked
Unusual body type: clothing crafted for these critters costs twice as much
Favored Class: Pilot or Mechanist (adjust for your campaign)
A Racial feat: Probing Eye:
Prereqs: character level 3+, Quasta only
Benefits: You can send one of your eyes out up to 100 ft in any direction, including around corners. You may see through this eye normally, and retain the use of your darkvision. While you and your eye are separated like this, you are considered flat-footed. The lone eye is a Fine creature with Str 1, your Dex, and the same levitating movement as the Quasta. It has 2 hp, which you lose if the eye is destroyed. It may be healed normally. Lost eyes are replaced at the rate of one per month.
This almost reminds me of Reigal, from Farscape. A strange ugly critter floating around, annoying everyone...
The Quasta
A relative to the beholder (a strange mix of beholder and parrot), this abberation levates as a form of locomotion, surrounded by floating eyeballs. It has feathered wings to aid in movement, which are often dyed for decoration.
+2 Dex, -2 Str, -2 Con
Small critter
Aberration traits (immune to spells that target humanoids)
Base Speed: 30. They may levitate up to 10 ft with a medium load. Going any higher requires a jump check. If in an anti-magic zone or similar circumstance, they may move on their talons and wings up to 5 ft as a full action, and may not take their 5 ft bonus step. In an area with no gravity they may fly at a speed of 30 with good maneuverability.
Darkvison: 60ft
+2 to Pilot, Use Device, and Repair (adjust these as needed)
+8 to Freefall (read above)
All around vision: +4 to Spot and Search checks, cannot be flanked
Unusual body type: clothing crafted for these critters costs twice as much
Favored Class: Pilot or Mechanist (adjust for your campaign)
A Racial feat: Probing Eye:
Prereqs: character level 3+, Quasta only
Benefits: You can send one of your eyes out up to 100 ft in any direction, including around corners. You may see through this eye normally, and retain the use of your darkvision. While you and your eye are separated like this, you are considered flat-footed. The lone eye is a Fine creature with Str 1, your Dex, and the same levitating movement as the Quasta. It has 2 hp, which you lose if the eye is destroyed. It may be healed normally. Lost eyes are replaced at the rate of one per month.
This almost reminds me of Reigal, from Farscape. A strange ugly critter floating around, annoying everyone...

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