Looking for a good feat

AnonymousOne said:
Forgive me, but I was looking at playing Dragon Shaman in my campaign at school next semester ... what makes them so great? Yeah you have a sweet breath weapon, but you still have a 3/4 attack progression. I don't know, I just didn't see anything in particular that blew me away about the class, the aura's are nice but .... *shrugs* Am I missing something?
Well when I first took the class the only reason I did so is because it looked interesting and, seeing as I spend most of my time DMing I wanted to give a new class a play-test.

The Dragon Shaman, from what I've seen playing one is one of those classes that doesn't look too great on paper but frankly is very very handy at the table. Fast Healing for everyone in the party who;s injured? that is not to be sneezed at, nor is standing at the front and taking a bit of damage - you'd be amazed how much that 2hp energy Aura helps take down bad-guys faster.

As for the breath weapon, meh. I do much more damage with my greatsword, the thing is it's another option and gives me a ranged weapon capability (30ft lines are rather good after all).


Also most/all of the people I play with (incuding myself) are very much social, relaxed gamers who play for the RP, excitement & haning with their friends. There's no-one trying to 'win' by twinking out their character, so I'm finding that the dragon shaman is plenty strong in the combat department...

Nifft - Ability Focus and those fey feats will be looked at for sure. No-ones got Races of Dragon so engtangling breath (as awesome as it does sound) is out :(
 

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Those Fey feats are actually from Complete Mage, not PHB2. They've got some VERY nice flavor to them, adding some not entirely synergistic, but individually useful spell-like abilities. There's also a damage reduction feat there, though it's weak to cold iron and only gets to be really good when you have 3 or more Fey feats (it scales with more Fey feats).
 

Machiavelli said:
Those Fey feats are actually from Complete Mage, not PHB2.

D'oh! Thanks.

Fey Skin is the main one that I wanted him to get. It's nice for a tank -- very few monsters (or even NPCs) use Cold Iron weapons. That's his level 6 and 9 feats (Fey Heritage + Fey Skin); then at 12 and 15 he can pick up the spell-like ability feats (Fey Something and Fey Something Else) which will give him some useful spell-like abilities and more DR.

Cheers, -- N
 

Yep. I'd value the spell-like abilities for their flavor, making the feat-taker more able to chime in with "oh, I can fix that... *poof* see?" at fun little times in the campaign. That they enhance the Fey Skin for a total of 4/cold iron DR is the real advantage for a tank, no doubt.
 

Machiavelli said:
Yep. I'd value the spell-like abilities for their flavor, making the feat-taker more able to chime in with "oh, I can fix that... *poof* see?" at fun little times in the campaign. That they enhance the Fey Skin for a total of 4/cold iron DR is the real advantage for a tank, no doubt.

Upon re-reading, I now only suggest Fey Legacy for a spell-like ability feat. Actually, even if it only gave dimension door 1/day and +1 to your DR it would be worth taking. Dimension door is darn useful! :)

So that's a total of three feats, for +3 to Will saves vs. Enchantments, DR 3/cold iron, and three SLAs (confusion, dimension door and summon nature's ally V which isn't bad from a utility standpoint -- flight, pan pipes, or a Large elemental).

Cheers, -- N
 

I mostly concur with Extra Rages. Though, if you're in Eberron.. or have action points in general, I might consider Raging Luck. Not super-powerful.. but it's fun.
 

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