Hi,
My party of 6 level 9-10 characters (we're playing D&D3.5 and have access to almost all supplements) have just finished Monte Cook's The Banewarrens. In general I was extremely satisfied with the module, and so were my players. We're now looking for a new adventure to set out on. It would be great if anyone here had some suggestions. The things I'd like are:
1) Adventures that pose a difficult challenge for the party. As such, adventures with a level criteria a bit too high for the party are alright too
2) Adventures that include other stuff than hack n' slash dungeoncrawling.
3) Preferably "mega-adventures" that span a few levels and have decent production values.
Setting and such does not matter - I can refit it to my campaign easily. Any suggestions? I've given City of the Spider Queen some looks, but it seems a bit light on the role-playing aspects. If there is nothing better though that's probably what we'll end up with.
Thanks in advance
My party of 6 level 9-10 characters (we're playing D&D3.5 and have access to almost all supplements) have just finished Monte Cook's The Banewarrens. In general I was extremely satisfied with the module, and so were my players. We're now looking for a new adventure to set out on. It would be great if anyone here had some suggestions. The things I'd like are:
1) Adventures that pose a difficult challenge for the party. As such, adventures with a level criteria a bit too high for the party are alright too

2) Adventures that include other stuff than hack n' slash dungeoncrawling.
3) Preferably "mega-adventures" that span a few levels and have decent production values.
Setting and such does not matter - I can refit it to my campaign easily. Any suggestions? I've given City of the Spider Queen some looks, but it seems a bit light on the role-playing aspects. If there is nothing better though that's probably what we'll end up with.
Thanks in advance
