Looking for a new world.


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MerakSpielman said:
The question would be - would such a setting still be D&D? Or would other gaming systems handle such a setting better?

That's the trick - to make the setting low magic, but also make it D&D - obviously there are plenty of people here who play D&D but do so in a low magic, custom made world. There are people who complain about it bitterly, seeing any magic as too much - asking for ways to deal with it, etc. Why not make a world with all of that in mind? A world where it could even work for PCs to play beyond the mid-levels - though that would take some creativity on the part of the designers. I have a few ideas of how to handle high level spellcasters, for instance.
 

Altalazar said:
After seeing all of these threads, I wonder if there isn't a market out there for someone to create a whole new setting that is VERY low magic - where basically there are no magic items or creatures that require magic or use it, where there are really no Dragons or Faeries or any other creatures that can only really exist in a high magic world. Is there such a setting? It seems like there isn't, for D&D. I sense a commercial opportunity here...

A world like Elizabeth Moon's The Deed of Paksenarrion would be uber cool. A good d20 compainy needs to talk with her and get the rights to that world... if the held true to the flavor of the books i think that would be the perfect setting for me.

Borc Killer
 

borc killer said:
A world like Elizabeth Moon's The Deed of Paksenarrion would be uber cool. A good d20 compainy needs to talk with her and get the rights to that world... if the held true to the flavor of the books i think that would be the perfect setting for me.

Borc Killer

I'm not familiar with that author or setting, and that may be a good d20 product, but I was thinking of someone designing a brand new world, addressing all of the issues people have brought up in these various threads - how to build and run a D&D low magic world.
 

borc killer said:
A world like Elizabeth Moon's The Deed of Paksenarrion would be uber cool. A good d20 compainy needs to talk with her and get the rights to that world... if the held true to the flavor of the books i think that would be the perfect setting for me.

Borc Killer

True, dat. I never really 'got' paladins until I read the Deed of Paksenarrion. What a great book!
 

Altalazar said:
I'm not familiar with that author or setting, and that may be a good d20 product, but I was thinking of someone designing a brand new world, addressing all of the issues people have brought up in these various threads - how to build and run a D&D low magic world.

If you read fantasy novels and you have not read The Deed of Paksenarrion you are really missing out. But I digress.

Anyway thinks for everyone’s input! Going to look into mixing the magic system from Midnight with the world and back ground of Kalamar.

Borc Killer
 

The problem with Midnight, is that it is really different from standard D&D. It is low magic (obviously since magic users are hunted down) but the grim and gritty feel is very different from standard D&D which tends to be heroic.

I would personally recommend Kingdoms of Kalamar. Although, KoK isn't "low magic" per se, the level of magic can be adjusted without completely rewriting the world.
 

borc killer said:
If you read fantasy novels and you have not read The Deed of Paksenarrion you are really missing out. But I digress.

Anyway thinks for everyone’s input! Going to look into mixing the magic system from Midnight with the world and back ground of Kalamar.

Borc Killer

I'll have to add it to my list. I read all sorts of different books, including non-fiction. I just lack time. I own over 2,500 books and have a stack of relatively new books I still haven't gotten to yet.

Sounds like you found your choice - but that still leaves on the table the idea of making a new setting that doesn't require jury-rigging or mixing to have a good, solid, low magic D&D setting.
 

I think the best way to work such an idea Borc, use Midnight's magic system, coupled with AU's item creation system. Then eliminate all the core spellcasting but use Shamans in place of clerics. Also use Magisters and AU's spell system or even just use spell points instead. This way you can have an alternate spellcaster WITHOUT making it too high powered. The rest I'd leave fighters, holy warriors and rogues in tact. Rangers you could still use but I'd favor dropping spells and increasing their HD to compesate.

That any help?
 

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