Looking for a non-D&D high fantasy roleplaying system

Penthau

Explorer
I am looking for a good generic high fantasy system. I am not fond of class and level based systems, so D&D is out. I am open to genreless systems like GURPS and Hero, but it would be good to find something flexible but built for fantasy. Am I missing something obvious?
 

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I'm assuming that you're trying to stay away from D20, Pathfinder, licensed games such as The One Ring, and retro-clones. Try FATE 3e Legends of Anglerre, Burning Wheel, or Dragon Age. In addition to GURPS and Hero, there are fantasy supplements for Savage Worlds, D6, Storyteller, and lots of free indie systems.
 


GURPS Dungeon Fantasy implements a high-fantasy D&D style in GURPS. Thus you have "classes" rendered through per-built templates, but with all the possible flexibility and customization allowed by a generic point-buy system like GURPS.
 


HERO is my fave, but have you looked at the various FRPGs from Chaosium? RuneQuest, Stormbringer, etc.?

Harn and Talisantha have their charms. Earthdawn, too.
 

There are so many.

Ars Magica, Fantasy Hero, Strands of FATE, Stormbringer, and Pendragon are all favourites for different reasons.

Ars Magica can be made generic trivially. Stormbringer and Pendragon with more difficulty.
 

GURPS Dungeon Fantasy implements a high-fantasy D&D style in GURPS. Thus you have "classes" rendered through per-built templates, but with all the possible flexibility and customization allowed by a generic point-buy system like GURPS.

+1

I can't recommend Dungeon Fantasy enough. It's built upon the extensive toolkit which GURPS provides, but with more focus on the style of fantasy which I was familiar with via d20 games. I've found that -for me- it strikes a pretty good middle ground between what I've come to enjoy from GURPS, and the elements of D&D and Pathfinder that I like. Thirdly, with the mentality that GURPS is built upon and leans toward, I've found that it's fairly easy to convert old D&D adventures to GURPS Dungeon Fantasy once you get the hang of the system; the mechanics are different, but some of the spirit behind the product is similar enough that it feels right in play.

There are some pretty good blogs about using Dungeon Fantasy. One is here: http://dungeonfantastic.blogspot.co...00-04:00&max-results=7&start=35&by-date=false

This part links to session info: http://dungeonfantastic.blogspot.com/p/my-df-campaign.html

Here's a blog about running The Temple of Elemental Evil using GURPS: http://d20to3d6.blogspot.com/
 

I'm assuming that you're trying to stay away from D20, Pathfinder, licensed games such as The One Ring, and retro-clones. Try FATE 3e Legends of Anglerre, Burning Wheel, or Dragon Age. In addition to GURPS and Hero, there are fantasy supplements for Savage Worlds, D6, Storyteller, and lots of free indie systems.

Yep, staying away from the D&D clones. I tried Savage Worlds, but it just didn't feel right. It felt like a shallow power curve to me.

Some of the FATE based systems might work, especially Strands of FATE. I may not be evolved enough to hand over too much narrative control to my players though. I am witnessing that from the player's side in a Dungeon World game right now.

Does Storyteller have a fantasy game other than Exalted?
 

HERO is my fave, but have you looked at the various FRPGs from Chaosium? RuneQuest, Stormbringer, etc.?

Harn and Talisantha have their charms. Earthdawn, too.

Hero is one of my favorites too, but it isn't very popular around here. It comes the closest to doing what I am after, creating characters who can power up to become legends, but without the restrictions and bloat of class based systems.

We played the heck out of some Earthdawn back in the day. I love the setting especially (FASA could really do some settings) and have used it for several systems.
 

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