kengar
First Post
My group and I have been playing 3e for a few years now and recently got to a good stopping/pausing point in my FR campaign. To be honest, I'm a lttle burnt out on 3e and I'm looking for a change. My problem is I'm not sure what I'd like to do instead.
I'd like to play something a bit lower magic and lower power than 3e, but I know my group isn't really interested in ultra "gritty." I've been thinking of sticking with fantasy, but I guess the right system and genre could sway me.
Also, I was hoping for a less rules-heavy system than d20. I wanted to avoid dealing with issues like AoO's, dozens of combat feats and hundreds of magic spells/items. Something simple, but not so basic that my crunch-loving group is totally turned off by it. Not to mention I don't want to make everyone shell out bunches of $$ for new rulebooks, etc. Personally, I am a system-junkie.
I own more rulebooks (old & new systems) than I'll ever play. But I know that not every gamer shares my notion of the best way to blow money. 
So let's hear your thoughts: what system(s) do you recommend that I look into? I've been toying with homebrew rules, but I'd rather spend my energy working on a campaign and adventures than re-inventing the wheel. Thanks!
I'd like to play something a bit lower magic and lower power than 3e, but I know my group isn't really interested in ultra "gritty." I've been thinking of sticking with fantasy, but I guess the right system and genre could sway me.
Also, I was hoping for a less rules-heavy system than d20. I wanted to avoid dealing with issues like AoO's, dozens of combat feats and hundreds of magic spells/items. Something simple, but not so basic that my crunch-loving group is totally turned off by it. Not to mention I don't want to make everyone shell out bunches of $$ for new rulebooks, etc. Personally, I am a system-junkie.


So let's hear your thoughts: what system(s) do you recommend that I look into? I've been toying with homebrew rules, but I'd rather spend my energy working on a campaign and adventures than re-inventing the wheel. Thanks!
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