RangerWickett
Legend
I just watched a playthrough of a video game called Black Book (technically it's just a teaser; the game has a Kickstarter going on), where you play a young woman who wants to resurrect her dead lover by becoming a witch and unlocking seven seals on a black spellbook. The storyline has you encountering creatures from various creatures and legends from Russian folklore, as you travel through hollow forests where the stars weigh overhead and explore looming windmills which demons use as their lair.
It's got a vibe of 'you are weak and the world is full of horrible things that will kill you, but if you learn to wield the powers of darkness you can perhaps outwit the monsters.'
You gather different magical spells that you can combine to hold monsters at bay while you find their weaknesses to defeat them. You often stand still in a circle of chalk rather than running around. You are certainly not a daring warrior.
Is there a good tabletop game that has a similar vibe, one where you adventure to locate different types of magic, rather than simply unlocking them as you gain XP? One where death is near, but you can use tactics to hold it at bay? Or do I have to write this myself, because I want to play it.
(And if I write it, how do I make it work as a party-based game? One vulnerable person facing evil has a different vibe than four people working together, unless we make the monsters really hard to hurt.)
It's got a vibe of 'you are weak and the world is full of horrible things that will kill you, but if you learn to wield the powers of darkness you can perhaps outwit the monsters.'
You gather different magical spells that you can combine to hold monsters at bay while you find their weaknesses to defeat them. You often stand still in a circle of chalk rather than running around. You are certainly not a daring warrior.
Is there a good tabletop game that has a similar vibe, one where you adventure to locate different types of magic, rather than simply unlocking them as you gain XP? One where death is near, but you can use tactics to hold it at bay? Or do I have to write this myself, because I want to play it.
(And if I write it, how do I make it work as a party-based game? One vulnerable person facing evil has a different vibe than four people working together, unless we make the monsters really hard to hurt.)