Try rolling randomly!

It can inspire and challenge you to try something really new. Let's see...no wizards...I'll just go with the core book here:
Race (Roll 1d8): 1. Human, 2. Dwarf, 3. Elf, 4. Gnome, 5. Half-elf, 6. Half-orc, 7. Halfling, 8. Somethin' wacky (monster class?).
Then roll on this chart once, twice, thrice...however many classes you want...
Class (Roll 1d10): 1. Barbarian, 2. Bard, 3. Cleric, 4. Druid, 5. Fighter, 6. Monk, 7. Paladin, 8. Ranger, 9. Rogue, 10. Sorcerer.
Roll till you got somefin' sweet. Here, I'll start
(rolls):
Half-orc Bard/Druid! Dancing Bear, they call him.
Coph was raised in a dingy-but-bustling city by an abusive mother who reared him out of responsibility and nothing more. Wise as he was, he knew his mother's behavior wasn't his own doing--the dark circumstances surrounding his conception (an orc raid on his mother's village--the razing of her home is what forced her to move to the city) had left a deep scar of hatred in her heart. Anything resembling an orc (including her only son) brought forth horrible memories, etc...
Hope that helps, or at least entertains.
