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<blockquote data-quote="fba827" data-source="post: 865266" data-attributes="member: 807"><p>It may seem a little cliche, but remember you're looking at the entire skeletal structure. That's always a little cliche...</p><p></p><p>When you make up advantures based off of this, real-life time spanning inbetween games and such will make what is laid out so nicely in summary be a bit more mental work over the course of many adventures.</p><p></p><p>Up front, only things I have to say are:</p><p></p><p> * Don't give it away at the start, make the whole "back story" come out over the course of the thing (that may go without saying, of course)</p><p></p><p> * The elven sorcerer has a disadvantage in the fact that they are three weapons -- he can not wield three weapons himself (without extra arms) so if you want these three artifacts to be fully usable by the sorcerer either have him find a way to use three weapons at once (not hard if you give him extra arms through magic and mutiappendage feats from the MM) OR change the artifacts from 3 weapons to a weapon, an armor and a shield... or something (just an example)...or maybe 3 gems that he plans to inlay upon some other magic device he hopes to create to channel their power, etc. etc.</p><p></p><p> * Word of warning, if you do use weapons, think ong and hard about the kind of weapon. one game it was a very magical long sword artifact that was the object of the quest and since the fighter had so much speciality in long sword he did not want to give it up at the end after getting it from the bad guy, etc.</p><p></p><p> * (This is COMPLETELY a personal bias) I was never found of the whole generic "elders who always know everything but part of the community" sort of thing. Make them seem a bit more specific - powerful druids who saw the balance falling or the destruction it would cause. or power Wizards from the high mountain who did not want magic to be corrupted by this sorcerer...</p><p></p><p>hmm.. will add more later if I think of something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 865266, member: 807"] It may seem a little cliche, but remember you're looking at the entire skeletal structure. That's always a little cliche... When you make up advantures based off of this, real-life time spanning inbetween games and such will make what is laid out so nicely in summary be a bit more mental work over the course of many adventures. Up front, only things I have to say are: * Don't give it away at the start, make the whole "back story" come out over the course of the thing (that may go without saying, of course) * The elven sorcerer has a disadvantage in the fact that they are three weapons -- he can not wield three weapons himself (without extra arms) so if you want these three artifacts to be fully usable by the sorcerer either have him find a way to use three weapons at once (not hard if you give him extra arms through magic and mutiappendage feats from the MM) OR change the artifacts from 3 weapons to a weapon, an armor and a shield... or something (just an example)...or maybe 3 gems that he plans to inlay upon some other magic device he hopes to create to channel their power, etc. etc. * Word of warning, if you do use weapons, think ong and hard about the kind of weapon. one game it was a very magical long sword artifact that was the object of the quest and since the fighter had so much speciality in long sword he did not want to give it up at the end after getting it from the bad guy, etc. * (This is COMPLETELY a personal bias) I was never found of the whole generic "elders who always know everything but part of the community" sort of thing. Make them seem a bit more specific - powerful druids who saw the balance falling or the destruction it would cause. or power Wizards from the high mountain who did not want magic to be corrupted by this sorcerer... hmm.. will add more later if I think of something. :) [/QUOTE]
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