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<blockquote data-quote="willpax" data-source="post: 878280" data-attributes="member: 1602"><p>I actually like the idea of three weapons--it means that the BBEG will actually need to recruit some help to accomplish the plan for total destruction (tm). </p><p></p><p>That could mean a later opportunity to test the allegiances of some players, especially if the BBEG's plans are not clear. </p><p></p><p>The main problems I see, which may not be a problem, are in the beginning stages of this plot. This is some powerful stuff; either you start at higher level or you need some other, shorter term plot to get things rolling. </p><p></p><p>One suggestion for a short term "starter" plot would be a way of forcing the group to prove their worth to some group that has a vested interest in protecting these artifacts. Perhaps the players have suffered at the hands of the minions of this more recent evil guy, and see working for this organization as a way to even the score. That way, you can fill lots of adventures with espionage, battle raids, and being sent on mysterious errands to retrieve long lost lore. Eventually, it should become clear that the evil guy is looking for two other artifacts (maybe the protector group doesn't know there are others--the knowledge of the other artifacts was hidden as a safety precaution). But take your time getting there, and develop a few intermediate baddies along the way.</p></blockquote><p></p>
[QUOTE="willpax, post: 878280, member: 1602"] I actually like the idea of three weapons--it means that the BBEG will actually need to recruit some help to accomplish the plan for total destruction (tm). That could mean a later opportunity to test the allegiances of some players, especially if the BBEG's plans are not clear. The main problems I see, which may not be a problem, are in the beginning stages of this plot. This is some powerful stuff; either you start at higher level or you need some other, shorter term plot to get things rolling. One suggestion for a short term "starter" plot would be a way of forcing the group to prove their worth to some group that has a vested interest in protecting these artifacts. Perhaps the players have suffered at the hands of the minions of this more recent evil guy, and see working for this organization as a way to even the score. That way, you can fill lots of adventures with espionage, battle raids, and being sent on mysterious errands to retrieve long lost lore. Eventually, it should become clear that the evil guy is looking for two other artifacts (maybe the protector group doesn't know there are others--the knowledge of the other artifacts was hidden as a safety precaution). But take your time getting there, and develop a few intermediate baddies along the way. [/QUOTE]
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