Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Looking for critical feedback for a campaign plot!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Glen" data-source="post: 885280" data-attributes="member: 11575"><p>I like the idea. Are there areas that are around due to the great conflict still? Maybe a rift/chasm or areas of wild magic or null magic. These could be indications of a great cataclysm that happened in time forgotten. This would allow the people to slowly learn that what was then could happen again. They may not know about it but run across it in an adventure.</p><p></p><p>If your going to run it from beginning level characters I would have them either chased out of their homes or in an area that is coming under the influence of the first weapon/Item. This would allow them to gain levels fairly fast as they will probably run into small group of villains to fight all through the territory. This will also allow them to think they are making a difference then have vengeance when they lose the area to the greater forces. </p><p></p><p>I would probably start with the evil artifact but the neutral one could be just as good.</p><p></p><p>When the Items were made they probably would have been made with the intention of no allowing any one person use them at one time. Of course with the understanding of the basic structure of the universe then the villain could figure out how to overcome this. This would be up to you as the gm. I would make it so at least one of them is not under his control. Maybe he has to have his minion there with the other two weapons to overcome its resistance. </p><p></p><p>I would probably have the characters along the first 10 levels find lesser items that are a mirror to the main items. Good foreshadowing for the main event. Not necessarily the same alignment of the originals but similar type of items.</p><p></p><p>I like the Idea of having them do research for the items, maybe when they are running have them come upon an old temple or an abandoned stronghold that has some info in it that will start them looking at the weapon the bad guy is using. Maybe an old knight that is the last of his line that wants to pass his duties on to someone. Make a great quest and give the people a chance to learn something, but as the time has passed a great deal of knowledge has been lost. If they go to ...they may find more.</p><p></p><p></p><p>Some suggestions to flush it out.</p></blockquote><p></p>
[QUOTE="Glen, post: 885280, member: 11575"] I like the idea. Are there areas that are around due to the great conflict still? Maybe a rift/chasm or areas of wild magic or null magic. These could be indications of a great cataclysm that happened in time forgotten. This would allow the people to slowly learn that what was then could happen again. They may not know about it but run across it in an adventure. If your going to run it from beginning level characters I would have them either chased out of their homes or in an area that is coming under the influence of the first weapon/Item. This would allow them to gain levels fairly fast as they will probably run into small group of villains to fight all through the territory. This will also allow them to think they are making a difference then have vengeance when they lose the area to the greater forces. I would probably start with the evil artifact but the neutral one could be just as good. When the Items were made they probably would have been made with the intention of no allowing any one person use them at one time. Of course with the understanding of the basic structure of the universe then the villain could figure out how to overcome this. This would be up to you as the gm. I would make it so at least one of them is not under his control. Maybe he has to have his minion there with the other two weapons to overcome its resistance. I would probably have the characters along the first 10 levels find lesser items that are a mirror to the main items. Good foreshadowing for the main event. Not necessarily the same alignment of the originals but similar type of items. I like the Idea of having them do research for the items, maybe when they are running have them come upon an old temple or an abandoned stronghold that has some info in it that will start them looking at the weapon the bad guy is using. Maybe an old knight that is the last of his line that wants to pass his duties on to someone. Make a great quest and give the people a chance to learn something, but as the time has passed a great deal of knowledge has been lost. If they go to ...they may find more. Some suggestions to flush it out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for critical feedback for a campaign plot!
Top