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<blockquote data-quote="Blue" data-source="post: 9374212" data-attributes="member: 20564"><p>Folks, just a quick calibration.</p><p></p><p><u>DM</u></p><ol> <li data-xf-list-type="ol">Neo-Trad DMing style.</li> <li data-xf-list-type="ol">2.5-3 hours weeknight sessions. Just want to play.</li> <li data-xf-list-type="ol">Doesn't want 5e any more. Sees lots of cracks, including some deep ones like challenging high level parties without it being super swingy and balance between classes with 1-3 encounters per day.</li> <li data-xf-list-type="ol">The do not want OSR.</li> <li data-xf-list-type="ol">Enjoy tactical grid combat and it's a requirement. But can't be slow and take up most of a 2.5-3 hour session.</li> <li data-xf-list-type="ol">Mostly looking at MCDM, DC20, Daggerheart, Tales of the Valiant, and if I'm to pitch another game will need supporting points (from this list) why it really fits.</li> </ol><p><u>Various Players</u></p><ol> <li data-xf-list-type="ol">Need a straightforward game. That's does not mean rules light, but just one where a new player who reads the rules once can understand their options.</li> <li data-xf-list-type="ol">Character creation/advancement: No trap options/feat taxes. No need to pre-build for a bunch of levels. Limited places to shoot yourself in the foot. Non-optimized characters need to be viable.</li> </ol><p>I see lots of great recommendations for games, but I'm trying to find something that threads some specific requirements that vary between the group. If you could limit suggestions to ones that will fulfill these that will help. And if suggesting existing systems, please give me ammunition about why those games would be a better fit than the ones the DM is currently looking at.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Blue, post: 9374212, member: 20564"] Folks, just a quick calibration. [U]DM[/U] [LIST=1] [*]Neo-Trad DMing style. [*]2.5-3 hours weeknight sessions. Just want to play. [*]Doesn't want 5e any more. Sees lots of cracks, including some deep ones like challenging high level parties without it being super swingy and balance between classes with 1-3 encounters per day. [*]The do not want OSR. [*]Enjoy tactical grid combat and it's a requirement. But can't be slow and take up most of a 2.5-3 hour session. [*]Mostly looking at MCDM, DC20, Daggerheart, Tales of the Valiant, and if I'm to pitch another game will need supporting points (from this list) why it really fits. [/LIST] [U]Various Players[/U] [LIST=1] [*]Need a straightforward game. That's does not mean rules light, but just one where a new player who reads the rules once can understand their options. [*]Character creation/advancement: No trap options/feat taxes. No need to pre-build for a bunch of levels. Limited places to shoot yourself in the foot. Non-optimized characters need to be viable. [/LIST] I see lots of great recommendations for games, but I'm trying to find something that threads some specific requirements that vary between the group. If you could limit suggestions to ones that will fulfill these that will help. And if suggesting existing systems, please give me ammunition about why those games would be a better fit than the ones the DM is currently looking at. Thanks! [/QUOTE]
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