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Looking for feedback on my cooking homebrew system
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<blockquote data-quote="RoiC." data-source="post: 7856413" data-attributes="member: 6886752"><p>I've came up with homebrew cooking system intended for my group's barbarian, a chef from another dimension, mostly taking on inspiration <a href="https://half-cover.com/homebrew/feats/gourmand/" target="_blank">half-cover.com's gourmand feat</a>. Might be worth mentioning that we're playing Tomb of Annihilation, and that it takes place mostly in the jungles of Chult, where a lot of food sources are available, but most of them are not very consistent. I pretty much like what I came up with, as it's fairly simplistic, leaves a lot of room for roleplaying and description, and offers small, but useful enhancements, that would make it overall a fun, colorful addition, without throwing things off balance. I feel like there's still a lot of improvments and balancing to do, so every piece of feedback would be appreciated. Here goes:</p><ul> <li data-xf-list-type="ul">Only [Barbarian PC] can cook meals that give a mechanical bonus, but he can get advantage on his rolls from anyone with proficiency in Cook's Utensils.<ul> <li data-xf-list-type="ul">(So far, no one in the party other than him is proficient with Cook's Utensils)</li> </ul></li> <li data-xf-list-type="ul">A meal can only be cooked during a long rest, and only once. The meal's bonuses start taking effect once the long rest has ended.</li> <li data-xf-list-type="ul">Every meal requires 1 pound of fresh food per character, with fresh food being food foraged in the last 3 days.<ul> <li data-xf-list-type="ul">(I was thinking of adding some gold cost too, but I'm not sure if it's really necessary)</li> </ul></li> <li data-xf-list-type="ul">The dishes themselves can be whatever [Barbarian PC] chooses to prepare based on the avilable ingredients, with the mechanical bonus being chosen from a list and requires passing a certain DC. The cooking check would be proficiency+Dex/Int/Wis modifier (depending on the dish being prepared).<ul> <li data-xf-list-type="ul">If [Barbarian PC] fails the check, the food would still be edible - unless he fails by 5 or more, than the food is spoiled.</li> <li data-xf-list-type="ul">If [Barbarian PC] rolls a natural 20 on the cooking check, the bonus recieves a specific enhancement.</li> </ul></li> <li data-xf-list-type="ul">Exotic ingredients give out unique bonuses (for example, a beholder's central eye, a green dragon's heart and so on)</li> <li data-xf-list-type="ul">Eating humanoids and undead doesn't give out any bonuses. Eating humanoids gives shakes (probably a Con save or the effect of 1st level exhaustion for 1 hours), eating undead gives Xd12 necrotic damage.</li> </ul><p><strong>List of bonuses</strong></p><ul> <li data-xf-list-type="ul"><u>DC 12</u>: 1 Temp HP per character level (doubled on a critical)</li> <li data-xf-list-type="ul"><u>DC 14</u>: +5 ft. speed for 8 hours (+10 ft. on a critical)</li> <li data-xf-list-type="ul"><u>DC 16</u>: 1 more hit die regenerated after a long rest (2 on a critical)</li> <li data-xf-list-type="ul"><u>DC 18</u>: +1 on mental/physical Saving Throws for 8 hours (+1 on all Saving Throws on a crit).</li> <li data-xf-list-type="ul"><u>DC 20</u>: Well-Fed Die - You get one d6 that you can add to a weapon attack/damage roll, or any skill check/saving throw of a physical nature (based on Str/Dex/Con). Lasts for 24 hour (becomes a d10 on a critical).</li> <li data-xf-list-type="ul"><u>DC 22</u>: You can choose any two bonuses (each get their specific boost on a critical).</li> </ul><p></p><p>Like I said, I think it requires some more work, so any opinions, ideas, suggestions and whatever advice comes to mind, I'd be happy to hear it.</p></blockquote><p></p>
[QUOTE="RoiC., post: 7856413, member: 6886752"] I've came up with homebrew cooking system intended for my group's barbarian, a chef from another dimension, mostly taking on inspiration [URL='https://half-cover.com/homebrew/feats/gourmand/']half-cover.com's gourmand feat[/URL]. Might be worth mentioning that we're playing Tomb of Annihilation, and that it takes place mostly in the jungles of Chult, where a lot of food sources are available, but most of them are not very consistent. I pretty much like what I came up with, as it's fairly simplistic, leaves a lot of room for roleplaying and description, and offers small, but useful enhancements, that would make it overall a fun, colorful addition, without throwing things off balance. I feel like there's still a lot of improvments and balancing to do, so every piece of feedback would be appreciated. Here goes: [LIST] [*]Only [Barbarian PC] can cook meals that give a mechanical bonus, but he can get advantage on his rolls from anyone with proficiency in Cook's Utensils. [LIST] [*](So far, no one in the party other than him is proficient with Cook's Utensils) [/LIST] [*]A meal can only be cooked during a long rest, and only once. The meal's bonuses start taking effect once the long rest has ended. [*]Every meal requires 1 pound of fresh food per character, with fresh food being food foraged in the last 3 days. [LIST] [*](I was thinking of adding some gold cost too, but I'm not sure if it's really necessary) [/LIST] [*]The dishes themselves can be whatever [Barbarian PC] chooses to prepare based on the avilable ingredients, with the mechanical bonus being chosen from a list and requires passing a certain DC. The cooking check would be proficiency+Dex/Int/Wis modifier (depending on the dish being prepared). [LIST] [*]If [Barbarian PC] fails the check, the food would still be edible - unless he fails by 5 or more, than the food is spoiled. [*]If [Barbarian PC] rolls a natural 20 on the cooking check, the bonus recieves a specific enhancement. [/LIST] [*]Exotic ingredients give out unique bonuses (for example, a beholder's central eye, a green dragon's heart and so on) [*]Eating humanoids and undead doesn't give out any bonuses. Eating humanoids gives shakes (probably a Con save or the effect of 1st level exhaustion for 1 hours), eating undead gives Xd12 necrotic damage. [/LIST] [B]List of bonuses[/B] [LIST] [*][U]DC 12[/U]: 1 Temp HP per character level (doubled on a critical) [*][U]DC 14[/U]: +5 ft. speed for 8 hours (+10 ft. on a critical) [*][U]DC 16[/U]: 1 more hit die regenerated after a long rest (2 on a critical) [*][U]DC 18[/U]: +1 on mental/physical Saving Throws for 8 hours (+1 on all Saving Throws on a crit). [*][U]DC 20[/U]: Well-Fed Die - You get one d6 that you can add to a weapon attack/damage roll, or any skill check/saving throw of a physical nature (based on Str/Dex/Con). Lasts for 24 hour (becomes a d10 on a critical). [*][U]DC 22[/U]: You can choose any two bonuses (each get their specific boost on a critical). [/LIST] Like I said, I think it requires some more work, so any opinions, ideas, suggestions and whatever advice comes to mind, I'd be happy to hear it. [/QUOTE]
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