5E Looking for feedback on my cooking homebrew system

RoiC.

Villager
I've came up with homebrew cooking system intended for my group's barbarian, a chef from another dimension, mostly taking on inspiration half-cover.com's gourmand feat. Might be worth mentioning that we're playing Tomb of Annihilation, and that it takes place mostly in the jungles of Chult, where a lot of food sources are available, but most of them are not very consistent. I pretty much like what I came up with, as it's fairly simplistic, leaves a lot of room for roleplaying and description, and offers small, but useful enhancements, that would make it overall a fun, colorful addition, without throwing things off balance. I feel like there's still a lot of improvments and balancing to do, so every piece of feedback would be appreciated. Here goes:
  • Only [Barbarian PC] can cook meals that give a mechanical bonus, but he can get advantage on his rolls from anyone with proficiency in Cook's Utensils.
    • (So far, no one in the party other than him is proficient with Cook's Utensils)
  • A meal can only be cooked during a long rest, and only once. The meal's bonuses start taking effect once the long rest has ended.
  • Every meal requires 1 pound of fresh food per character, with fresh food being food foraged in the last 3 days.
    • (I was thinking of adding some gold cost too, but I'm not sure if it's really necessary)
  • The dishes themselves can be whatever [Barbarian PC] chooses to prepare based on the avilable ingredients, with the mechanical bonus being chosen from a list and requires passing a certain DC. The cooking check would be proficiency+Dex/Int/Wis modifier (depending on the dish being prepared).
    • If [Barbarian PC] fails the check, the food would still be edible - unless he fails by 5 or more, than the food is spoiled.
    • If [Barbarian PC] rolls a natural 20 on the cooking check, the bonus recieves a specific enhancement.
  • Exotic ingredients give out unique bonuses (for example, a beholder's central eye, a green dragon's heart and so on)
  • Eating humanoids and undead doesn't give out any bonuses. Eating humanoids gives shakes (probably a Con save or the effect of 1st level exhaustion for 1 hours), eating undead gives Xd12 necrotic damage.
List of bonuses
  • DC 12: 1 Temp HP per character level (doubled on a critical)
  • DC 14: +5 ft. speed for 8 hours (+10 ft. on a critical)
  • DC 16: 1 more hit die regenerated after a long rest (2 on a critical)
  • DC 18: +1 on mental/physical Saving Throws for 8 hours (+1 on all Saving Throws on a crit).
  • DC 20: Well-Fed Die - You get one d6 that you can add to a weapon attack/damage roll, or any skill check/saving throw of a physical nature (based on Str/Dex/Con). Lasts for 24 hour (becomes a d10 on a critical).
  • DC 22: You can choose any two bonuses (each get their specific boost on a critical).

Like I said, I think it requires some more work, so any opinions, ideas, suggestions and whatever advice comes to mind, I'd be happy to hear it.
 

R_J_K75

Explorer
Exotic ingredients give out unique bonuses (for example, a beholder's central eye, a green dragon's heart and so on)
Id add something regarding rendering, harvesting and field dressing exotic ingredients from monstrous creatures. Say if the barbarian fails significantly during the rendering or cooking something bad might happen. There was a rendering non-weapon proficiency in 2nd ed in either the complete barbarians handbook or the complete rangers handbook which might give you some ideas.
 

RoiC.

Villager
Id add something regarding rendering, harvesting and field dressing exotic ingredients from monstrous creatures. Say if the barbarian fails significantly during the rendering or cooking something bad might happen. There was a rendering non-weapon proficiency in 2nd ed in either the complete barbarians handbook or the complete rangers handbook which might give you some ideas.
Thank you very much for your feedback! That's something I might look into in the future, but I don't think I'll go into something more complicated then a Survival (Wisdom)/(Dexterity) check, as long as he describes well enough what's he doing (or, even better, if he asks his ranger party member for help with that). I think as long as he roleplays the situation well enough, there's no reason not to keep the system simple. Then again, there's nothing very interesting with bizzare fumbles, and it is something that this particular player is very fond of, so maybe I'll find myself going through 2e sources soon enough.

Other than that, care sharing what do you think about the other aspects of the system?

Thanks again :)
 

R_J_K75

Explorer
Overall I think it should be fine, but personally id up the DCs on the bonuses but thats just me. Only other thing I can think of is if the bonuses arent meant to be cumulative Id put that in the description.
 

RoiC.

Villager
Overall I think it should be fine, but personally id up the DCs on the bonuses but thats just me. Only other thing I can think of is if the bonuses arent meant to be cumulative Id put that in the description.
I've considered upping the DCs, but I think I'll see how it plays in-game first. I've told the player it's experimental and I might change things along the way (and I'm not telling him the DCs anyway), so it's always a possibility. As for the cumulative bonuses, you mean that every higher-tiered bonus does not include the previous ones? I think it's kinda implied by the DC 22 bonus, but maybe explaining it to the player would be a good idea. Thank you!
 

R_J_K75

Explorer
I've considered upping the DCs, but I think I'll see how it plays in-game first. I've told the player it's experimental and I might change things along the way (and I'm not telling him the DCs anyway), so it's always a possibility. As for the cumulative bonuses, you mean that every higher-tiered bonus does not include the previous ones? I think it's kinda implied by the DC 22 bonus, but maybe explaining it to the player would be a good idea. Thank you!
I assumed the bonuses werent cumulative but there are some skills that are cumulative so I could see how someone could interpret it as such.
 

RoiC.

Villager
Haven't you seen the gourmerd class from the Pathfinder SRD? From the Ultimate Herbalism by Interjection Games.
Well, I'm not much of a Pathfinder player, but while that class looks cool, I prefer a simpler approach, especially since I'm looking to add a crafting system to a player of an existing class.

I assumed the bonuses werent cumulative but there are some skills that are cumulative so I could see how someone could interpret it as such.
Fair enough. I'll make sure that he understands it's not cumulative (unless he gets the DC 22 bonus, that is :D)
 
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aco175

Adventurer
I would just point out that you may need to watch the amount of time the PC gets to shine away from the other PCs. This feat appears to be a lot different than others in that there are more roleplaying opportunities with this feat.
 

R_J_K75

Explorer
I would just point out that you may need to watch the amount of time the PC gets to shine away from the other PCs. This feat appears to be a lot different than others in that there are more roleplaying opportunities with this feat.
Something I had thought of as well but seems like it has already been considered. OTOH it could create roleplaying opportunities for the whole group.
 

NotAYakk

Adventurer
I'd go with more random.

Master Chef: feat. You gain proficiency with chef's tools. If you are already proficient in chef's tools, you instead gain expertise.

During a long or short rest you can consume purchased or fresh foraged ingredients to either invent a recipe, practice a recipe, or reproduce one you have mastered.

You can have as many recipie's mastered at one time as you have proficiency bonus. If you want to try to master another recipie, you must forget one of the one's you have mastered.

All recipe's have key ingredients. Exotic or high quality ingredients can grant a bonus to your check. You cannot benefit from a specific bonus again until you take another long rest, and bonuses that grant lasting effects last until you take another rest.

Invent a Recipe:
Start with a key ingredient. Higher quality ingredients give a bonus to this and later checks.

15+: food is edible
20+: roll once on the bonus table
25+: roll twice on the bonus table, pick either

Practice a Recipe
Requires the key ingredients for the recipe.

10+: Food is edible, but no bonus.
15+: Successfully reproduced, give bonus.
20+: Recipe is mastered. Roll once more on the bonus table and add it to the meal's effects.
25+: Recipe is mastered. Roll twice on the bonus table, and pick either.

Reproduce a Mastered Recipe:
Requires the key ingredients for the recipe.

10+: Food is edible, but no bonus.
15+: Successfully reproduced.

Bonus Table
1: Gain 1 Temp HP per character level
2: +5 foot speed
3: Regain 1 HD.
4: Gain 1d4 you can spend once to gain a saving throw bonus once as a reaction to the roll
5: Gain 1d4 you can add to an attack/damage roll once as a reaction to the roll
6: Gain 1d4 you can add to an attribute check once as a reaction to the roll
7: Gain 1d4 you can add to your AC to avoid an attack once as a reaction to the roll
8: As a bonus action, remove disadvantage on one attack or ability check on your turn.
9: Any HD that rolled an even value that where spent during this rest are not expended.
10: Heal 1 point of ability damage, if any.
11: Spicy! As a reaction to taking fire damage, you can gain resistance against the damage. (special ingredients could change the type of damage you gain resistance from here)
12: Satisfying. Your next short rest takes only 10 minutes.

So mastered recipes have two effects on the above table.
 
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aco175

Adventurer
I might add something where the CR of a monster gets added to the roll. This may represent the rarer ingredient. This may also tie to another thread about eating intelligent monsters but a rare beast liver may add a bonus to the check.

I may even let the player take a go at creating something with listing bonuses from animals. A black dragon adds 5 to the check and grants resistance to acid for 1 day or 1 hit or something. It could even be automatic. Might need to think about how many bonuses can be going at one time though.

Now I kind of picture a chuck wagon following the group with a bunch or hanging meats dangling off the back. You will also need to get a hireling to drive and sous for the PC.
 

RoiC.

Villager
I like your suggestions guys, but I'm aiming for something pretty simple here. Might use @aco175 's idea for CR when I go for the more exotic monsters.

Thanks a lot y'all, appreciate it.
 

jasper

Rotten DM
On a fail of 10 or worst the barbarian makes raisins oatmeal cookies by mistake. He is beaten, whipped, brain fried. No long rest benefit for him or party.
 

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