RoiC.
Explorer
I've came up with homebrew cooking system intended for my group's barbarian, a chef from another dimension, mostly taking on inspiration half-cover.com's gourmand feat. Might be worth mentioning that we're playing Tomb of Annihilation, and that it takes place mostly in the jungles of Chult, where a lot of food sources are available, but most of them are not very consistent. I pretty much like what I came up with, as it's fairly simplistic, leaves a lot of room for roleplaying and description, and offers small, but useful enhancements, that would make it overall a fun, colorful addition, without throwing things off balance. I feel like there's still a lot of improvments and balancing to do, so every piece of feedback would be appreciated. Here goes:
Like I said, I think it requires some more work, so any opinions, ideas, suggestions and whatever advice comes to mind, I'd be happy to hear it.
- Only [Barbarian PC] can cook meals that give a mechanical bonus, but he can get advantage on his rolls from anyone with proficiency in Cook's Utensils.
- (So far, no one in the party other than him is proficient with Cook's Utensils)
- A meal can only be cooked during a long rest, and only once. The meal's bonuses start taking effect once the long rest has ended.
- Every meal requires 1 pound of fresh food per character, with fresh food being food foraged in the last 3 days.
- (I was thinking of adding some gold cost too, but I'm not sure if it's really necessary)
- The dishes themselves can be whatever [Barbarian PC] chooses to prepare based on the avilable ingredients, with the mechanical bonus being chosen from a list and requires passing a certain DC. The cooking check would be proficiency+Dex/Int/Wis modifier (depending on the dish being prepared).
- If [Barbarian PC] fails the check, the food would still be edible - unless he fails by 5 or more, than the food is spoiled.
- If [Barbarian PC] rolls a natural 20 on the cooking check, the bonus recieves a specific enhancement.
- Exotic ingredients give out unique bonuses (for example, a beholder's central eye, a green dragon's heart and so on)
- Eating humanoids and undead doesn't give out any bonuses. Eating humanoids gives shakes (probably a Con save or the effect of 1st level exhaustion for 1 hours), eating undead gives Xd12 necrotic damage.
- DC 12: 1 Temp HP per character level (doubled on a critical)
- DC 14: +5 ft. speed for 8 hours (+10 ft. on a critical)
- DC 16: 1 more hit die regenerated after a long rest (2 on a critical)
- DC 18: +1 on mental/physical Saving Throws for 8 hours (+1 on all Saving Throws on a crit).
- DC 20: Well-Fed Die - You get one d6 that you can add to a weapon attack/damage roll, or any skill check/saving throw of a physical nature (based on Str/Dex/Con). Lasts for 24 hour (becomes a d10 on a critical).
- DC 22: You can choose any two bonuses (each get their specific boost on a critical).
Like I said, I think it requires some more work, so any opinions, ideas, suggestions and whatever advice comes to mind, I'd be happy to hear it.