Destil
Explorer
This is a custom prestige class I've drawn up for a player in my Thursday night game (I'm also a player but the DM tends be very happy when players contrubute stuff like this). The player is a Fighter 1 / Illusionist 4 right now, originally he was going for spellsword or something. Part of the problem is his stats aren't amazing by any reguard, Str / Dex / Con all 10 - 12, Wis & Cha 14ish and 15-16 int. So overall not the most powerful PC, though since he's taken that level of fighter he's been using a spear a lot in combat. So here's my concept:
A blured spear focuses on mastery of polearms with highly flexible hafts, the spear bending in their hand as the opponent's perception is bent to their will.
The blured spear
Requirements: Ability to cast displacement, Weapon Profficency with the spear, glave, ransur and gisurme and Weapon Focus with at least one. 9 ranks in jump or tumble.
Class Features
Weapon and Armor Profficency: The blured blade gains no profficency with weapons or armor.
Class Skills: The blured blade's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Jump (Str), Knowledge (arcana) (Int), Move Silently (Dex), Perform (Cha), Profession (Wis), Swim (Str), and Tumble (Dex).
Skill Points per level: 2 + Int modifier.
Hit die: d6.
A note on spears: The term spear is used to refer to any reach polearm (spear, glave, ransur or gisurme).
Flowing style: When wearing light armor or no armor you add your spellcasting ability score modifier as a dodge bonus to AC, this bonus can not excede your blured spear level. Your arcane spell failure is also reduced by 10%. This increases to 20% at 5th level and 30% at 9th level.
You can also preform the somatic components of spellcasting with flowing motions of a reach polearm. You replace the material components with no listed cost with a focus: a silk ribbon or tastle, tied just behind the blade, worth at least 5 GP per spell level you can cast (so to cast 3rd level spells the ribbon must be worth at lesat 15 GP, for example).
Leaping thrust: As part of a charge you can leap through the air at your opponent when wielding a spear with which you have Weapon Focus. Once before your next action if you are attacked you may make a jump or tumble check and use this in place of your AC (if higher).
Strike of the unseen: Your strikes with a spear cut deep, if you can sneak up on your foe invisible. You deal an extra 1d6 damage to while you are invisible. This bonus to damage not apply to creaturess immune to critical hits, with concealment or thoes that retain their Dextarity bonus against your attacks.
Swifter than sight: When makeing a full attack with a spear you may make one extra attack, but all attacks for the round are made at a -2 penelity to hit.
Mislead the mind: The flowing, flexible motions of your spear strike from unexpected angles, misleading attackers. You gain a 10% bonus to miss chance granted from illusion magic (such as ''blur'' and ''displacement'') against melee attacks. This bonus only applies during a round you attack or cast a spell with a spear.
Spear mastery: You can change your feats to match whatever spear you have at hand. You must spend one hour of pratice with a spear of the new type. Elegable feats are Weapon Focus, Weapon Spec, Improved Weapon Focus, Improved Weapon Spec and Improved Critical.
Strike of the unknown: You use the unpredictable motions of your spear to prevent your foes from tracking you don. After attacking while invisible the opponent can't pinpoint your square, they only know your general dirrection.
Hall of mirrors haray: Your mirror images make their own motions, distracting any opponent within reach. Each round you have a mirror image within reach of an opponent you may make an attack roll against AC 10 as a free action, if you succede your mirror images aid another, granting you a +2 bonus to hit. You (and your images) must wield spears to use this ability.
Pierce the body, cloud the mind: Three time per day you can quicken an illusion spell targeting yourself for free as part of a full attack with a spear.
A blured spear focuses on mastery of polearms with highly flexible hafts, the spear bending in their hand as the opponent's perception is bent to their will.
The blured spear
Requirements: Ability to cast displacement, Weapon Profficency with the spear, glave, ransur and gisurme and Weapon Focus with at least one. 9 ranks in jump or tumble.
Code:
Level BAB Fort Refl Will Special Existing Spellcasting
1 +1 +0 +2 +2 Flowing style 10%
2 +2 +0 +3 +3 Leaping thrust +1 level
3 +3 +1 +4 +4 Mislead the mind, strike of the unseen +1d6 +1 level
4 +4 +1 +4 +4 Swifter than sight +1 level
5 +5 +1 +5 +5 Flowing style 20%
6 +6 +2 +5 +5 Spear mastery, strike of the unseen +2d6 +1 level
7 +7 +2 +6 +6 Strike of the unknown +1 level
8 +8 +2 +6 +6 Hall of mirrors haray +1 level
9 +9 +3 +7 +7 Flowing style 30%, strike of the unseen +3d6
10 +10 +3 +7 +7 Pierce the body, cloud the mind +1 level
Class Features
Weapon and Armor Profficency: The blured blade gains no profficency with weapons or armor.
Class Skills: The blured blade's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Jump (Str), Knowledge (arcana) (Int), Move Silently (Dex), Perform (Cha), Profession (Wis), Swim (Str), and Tumble (Dex).
Skill Points per level: 2 + Int modifier.
Hit die: d6.
A note on spears: The term spear is used to refer to any reach polearm (spear, glave, ransur or gisurme).
Flowing style: When wearing light armor or no armor you add your spellcasting ability score modifier as a dodge bonus to AC, this bonus can not excede your blured spear level. Your arcane spell failure is also reduced by 10%. This increases to 20% at 5th level and 30% at 9th level.
You can also preform the somatic components of spellcasting with flowing motions of a reach polearm. You replace the material components with no listed cost with a focus: a silk ribbon or tastle, tied just behind the blade, worth at least 5 GP per spell level you can cast (so to cast 3rd level spells the ribbon must be worth at lesat 15 GP, for example).
Leaping thrust: As part of a charge you can leap through the air at your opponent when wielding a spear with which you have Weapon Focus. Once before your next action if you are attacked you may make a jump or tumble check and use this in place of your AC (if higher).
Strike of the unseen: Your strikes with a spear cut deep, if you can sneak up on your foe invisible. You deal an extra 1d6 damage to while you are invisible. This bonus to damage not apply to creaturess immune to critical hits, with concealment or thoes that retain their Dextarity bonus against your attacks.
Swifter than sight: When makeing a full attack with a spear you may make one extra attack, but all attacks for the round are made at a -2 penelity to hit.
Mislead the mind: The flowing, flexible motions of your spear strike from unexpected angles, misleading attackers. You gain a 10% bonus to miss chance granted from illusion magic (such as ''blur'' and ''displacement'') against melee attacks. This bonus only applies during a round you attack or cast a spell with a spear.
Spear mastery: You can change your feats to match whatever spear you have at hand. You must spend one hour of pratice with a spear of the new type. Elegable feats are Weapon Focus, Weapon Spec, Improved Weapon Focus, Improved Weapon Spec and Improved Critical.
Strike of the unknown: You use the unpredictable motions of your spear to prevent your foes from tracking you don. After attacking while invisible the opponent can't pinpoint your square, they only know your general dirrection.
Hall of mirrors haray: Your mirror images make their own motions, distracting any opponent within reach. Each round you have a mirror image within reach of an opponent you may make an attack roll against AC 10 as a free action, if you succede your mirror images aid another, granting you a +2 bonus to hit. You (and your images) must wield spears to use this ability.
Pierce the body, cloud the mind: Three time per day you can quicken an illusion spell targeting yourself for free as part of a full attack with a spear.
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